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Today, many organizations claim competitive market advantages resulting from the application of object-oriented technology and approaches in their software development efforts. As the use of object technology has become increasingly widespread and mainstream, a growing number of project managers are faced with a daunting task: keeping the object technology project on track and within budget. These project managers are burdened by the weight of knowing that the survival and ultimate success of the project hinges on their insight when planning the project and their responses to events that lie ahead. Unfortunately, hidden costs, unpleasant surprises and unrealistic expectations lie in wait for the unprepared manager.
Although much has been written about object technology and the benefits of this paradigm, there is still a shortage of compiled knowledge about what to expect and to plan for during project implementation. This book provides information that managers need to combat the unforeseen challenges that await them, allowing them to survive and ultimately succeed with an object-oriented project.
To provide practical advice and guidelines for successfully managing an object-oriented project, the author borrows from the seasoned wisdom of numerous experts and successful consultants while also drawing on his personal experience and extensive knowledge. Surviving Object-Oriented Projects: A Manageris Guide points out potential hazards and names workable solutions by addressing the important issues of scheduling, budgeting, staffing, and cost justification. Key points are supported and illustrated through short case studies taken from real object-orientedprojects, and an appendix collects these workable guidelines and solutions into brief icrib sheetsio ideal for handy reference.
Synthesizing the insights of managers and consultants who have lived to tell the tale, offers advice on keeping a software development project using object-oriented technology and approaches on track and within budget despite the inevitable pitfalls that await. Includes a tear-out crib sheet with handy data and some soothing mantras to chant. Annotation c. by Book News, Inc., Portland, Or.
More Reviews and RecommendationsAlistair Cockburn is a recognized expert on use cases. He is consulting fellow at Humans and Technology, where he is responsible for helping clients succeed with object-oriented projects. He has more than twenty years of experience leading projects in hardware and software development in insurance, retail, and e-commerce companies and in large organizations such as the Central Bank of Norway and IBM.
Today, many organizations claim competitive market advantages resulting from the application of object-oriented technology and approaches in their software development efforts. As the use of object technology has become increasingly widespread and mainstream, a growing number of project managers are faced with a daunting task: keeping the object technology project on track and within budget. These project managers are burdened by the weight of knowing that the survival and ultimate success of the project hinges on their insight when planning the project and their responses to events that lie ahead. Unfortunately, hidden costs, unpleasant surprises and unrealistic expectations lie in wait for the unprepared manager.
Although much has been written about object technology and the benefits of this paradigm, there is still a shortage of compiled knowledge about what to expect and to plan for during project implementation. This book provides information that managers need to combat the unforeseen challenges that await them, allowing them to survive and ultimately succeed with an object-oriented project.
To provide practical advice and guidelines for successfully managing an object-oriented project, the author borrows from the seasoned wisdom of numerous experts and successful consultants while also drawing on his personal experience and extensive knowledge. Surviving Object-Oriented Projects: A Manageris Guide points out potential hazards and names workable solutions by addressing the important issues of scheduling, budgeting, staffing, and cost justification. Key points are supported and illustrated through short case studies taken from real object-orientedprojects, and an appendix collects these workable guidelines and solutions into brief icrib sheetsio ideal for handy reference.
Synthesizing the insights of managers and consultants who have lived to tell the tale, offers advice on keeping a software development project using object-oriented technology and approaches on track and within budget despite the inevitable pitfalls that await. Includes a tear-out crib sheet with handy data and some soothing mantras to chant. Annotation c. by Book News, Inc., Portland, Or.
Comments from the Seller: Good 0201498340 Visible shelf wear--may have some notes/markings on pages.
| Foreword | ||
| Preface | ||
| Acknowledgments | ||
| Ch. 1 | Success and Failure | 1 |
| Ch. 2 | Project Expectations | 11 |
| Ch. 3 | Selecting and Setting Up an OO Project | 33 |
| Ch. 4 | Getting Started | 77 |
| Ch. 5 | Making Corrections | 109 |
| Ch. 6 | Advice From Hindsight | 153 |
| Ch. 7 | Expand to Larger Projects | 165 |
| Ch. 8 | Rechecking a Case Study | 187 |
| App. A | Collected Risk-Reduction Strategies | 201 |
| App. B | Crib Sheet | 237 |
| Index | 243 |
There is no shortage of literature on the subject; however, the press has made so much of object technology that it is hard to sort out exaggerations and selective reporting from the actual experience one can expect. Speakers rarely seem to want to name the actual costs of making the move to objects, perhaps to avoid scaring away future newcomers.
There is, therefore, a lack of information on what sorts of unpleasant surprises await one when starting an OO project, and what to do about them. It is this lack of information that Surviving Object-Oriented Projects: A Manager's Guide addresses.
This book covers issues I have found in several dozen organizations that are doing object-oriented projects. From failed efforts, we learned specific difficulties; from successful projects, we learned how to get around the difficulties.
The early reviewers of this book unanimously said that it takes several projects to apply the lessons. They said that people on their first OO project are not sufficiently aware of the issues to detect them, are not yet open to suggestions, and cannot set aside old habits and thinking patterns. It is my hope that you can prove them wrong, that you will succeed on your first, or your second, project by paying attention to the lessons from other people's experiences.
This book is not aprimer on object technology, nor is it a primer on object-oriented design techniques or of macro- or micromanagement. It is not a technical review of the literature, nor a cataloging of project types. Despite all that has been written about object orientation, there is still a shortage of compiled knowledge of what happens on a project. The information in this book is based on personal project experiences--my own, those of people I have interviewed, and interviews I have read. The project leader will come up against numerous, specific topics for which an answer cannot easily found in the literature, or the obvious answer does not work.
In this book, I identify topics, point out hazards and name a workable strategy taken from a project that successfully cleared the hazard. The hazards and strategies are collected at the back of the book in Appendix B, Crib Sheets.
For readers interested in companion texts to this book, I recommend David Taylor's Object Technology: A Manager's Guide (Reading, MA: Addison Wesley, 1990), Grady Booch's Object-Oriented Analysis and Design (Reading, MA: Addison Wesley, 1994) and his Object Solutions (Reading, MA: Addison Wesley, 1996).
Surviving Object-Oriented Projects: A Manager's Guide is intended for the busy professional. Here is a reading strategy four types of possible readers:
Among these are: simplistic modeling of the business (sometimes passing under the name of "analysis"), overstaffing at the beginning of a project, and false productivity measures. For some issues, it is up to you, the technical leader, to work with the arguments in the book to convince other developers and the management team to adopt a sensible direction.
I have included an extended section on C++ because it is my carefully considered opinion that C++ represents an additional hazard to the survival of the project. If you favor using C++, read through this section and deal with the issues to ensure your project's success.
The book has eight chapters and two appendices, roughly matching the chronology of encounter with the issues.
Throughout the book, the topics cross-reference each other extensively. To keep the reading uncluttered, the links to other pages are noted in the margin with a page number, as shown here. Your project's survival depends on developing your insights and reflexes. To help you develop them, I use material taken primarily from first- and second-hand experiences, my own and those of the many people I have interviewed. I devote space to a few published papers, which were carefully done and provide insights. They are noted in footnotes or in further reading sections in some of the chapters.
I thank the nontechnical people around me: Kieran, Sean, Cameron, Deanna. I now know why so many authors thank their families. Thanks also to the people at Beans & Brew, who provided good coffee, a good atmosphere, and good conversation. As Plato said:
Only if the various principles--names, definitions, intimations and perceptions--are laboriously tested and rubbed one against the other in a reconciliatory tone, without ill will during the discussion, only then will insight and reason radiate forth in each case, and achieve what is for man the highest possible force. . . .
This book received much benefit from the testing of principles and the "rubbing together" of ideas in conciliatory tone and without ill will. For that I thank the following individuals:
for helping to improve the book. I am indebted to Sam Adams for the terms big-M and little-m methodology, and to Dick Antalek and Wayne Stevens who taught me the most about big-M methodologies. I also want to thank the authors of the Eyewitness Accounts for taking time to contribute their knowledge about object-oriented projects:
K.L. and C.D. asked that I not use their names, in order not to discomfit any companies. All these people were kind enough to contribute their experience to this book. They may not agree with everything I write, but we all share the wish to help you succeed on your project.
If you are thinking of starting, or have already started, an object-oriented (OO) project, and want to know what you are up against, this book will be of use to you. Organizations that have successfully made the transition to object technology claim significant time-to-market reduction. Developers say object orientation is a fun way to develop software.
There is no shortage of literature on the subject; however, the press has made so much of object technology that it is hard to sort out exaggerations and selective reporting from the actual experience one can expect. Speakers rarely seem to want to name the actual costs of making the move to objects, perhaps to avoid scaring away future newcomers.
There is, therefore, a lack of information on what sorts of unpleasant surprises await one when starting an OO project, and what to do about them. It is this lack of information that Surviving Object-Oriented Projects: A Manager's Guide addresses.
This book covers issues I have found in several dozen organizations that are doing object-oriented projects. From failed efforts, we learned specific difficulties; from successful projects, we learned how to get around the difficulties.
The early reviewers of this book unanimously said that it takes several projects to apply the lessons. They said that people on their first OO project are not sufficiently aware of the issues to detect them, are not yet open to suggestions, and cannot set aside old habits and thinking patterns. It is my hope that you can prove them wrong, that you will succeed on your first, or your second, project by paying attention to the lessons from other people'sexperiences.
This book is not a primer on object technology, nor is it a primer on object-oriented design techniques or of macro- or micromanagement. It is not a technical review of the literature, nor a cataloging of project types. Despite all that has been written about object orientation, there is still a shortage of compiled knowledge of what happens on a project. The information in this book is based on personal project experiencesmy own, those of people I have interviewed, and interviews I have read. The project leader will come up against numerous, specific topics for which an answer cannot easily found in the literature, or the obvious answer does not work.
In this book, I identify topics, point out hazards and name a workable strategy taken from a project that successfully cleared the hazard. The hazards and strategies are collected at the back of the book in Appendix B, Crib Sheets.
For readers interested in companion texts to this book, I recommend David Taylor's Object Technology: A Manager's Guide (Reading, MA: Addison Wesley, 1990), Grady Booch's Object-Oriented Analysis and Design (Reading, MA: Addison Wesley, 1994) and his Object Solutions (Reading, MA: Addison Wesley, 1996).
Surviving Object-Oriented Projects: A Manager's Guide is intended for the busy professional. Here is a reading strategy four types of possible readers:
Among these are: simplistic modeling of the business (sometimes passing under the name of "analysis"), overstaffing at the beginning of a project, and false productivity measures. For some issues, it is up to you, the technical leader, to work with the arguments in the book to convince other developers and the management team to adopt a sensible direction.
I have included an extended section on C++ because it is my carefully considered opinion that C++ represents an additional hazard to the survival of the project. If you favor using C++, read through this section and deal with the issues to ensure your project's success.
The book has eight chapters and two appendices, roughly matching the chronology of encounter with the issues.
Throughout the book, the topics cross-reference each other extensively. To keep the reading uncluttered, the links to other pages are noted in the margin with a page number, as shown here. Your project's survival depends on developing your insights and reflexes. To help you develop them, I use material taken primarily from first- and second-hand experiences, my own and those of the many people I have interviewed. I devote space to a few published papers, which were carefully done and provide insights. They are noted in footnotes or in further reading sections in some of the chapters.
I thank the nontechnical people around me: Kieran, Sean, Cameron, Deanna. I now know why so many authors thank their families. Thanks also to the people at Beans & Brew, who provided good coffee, a good atmosphere, and good conversation. As Plato said:
Only if the various principlesnames, definitions, intimations and perceptionsare laboriously tested and rubbed one against the other in a reconciliatory tone, without ill will during the discussion, only then will insight and reason radiate forth in each case, and achieve what is for man the highest possible force. . . .
This book received much benefit from the testing of principles and the "rubbing together" of ideas in conciliatory tone and without ill will. For that I thank the following individuals:
for helping to improve the book. I am indebted to Sam Adams for the terms big-M and little-m methodology, and to Dick Antalek and Wayne Stevens who taught me the most about big-M methodologies. I also want to thank the authors of the Eyewitness Accounts for taking time to contribute their knowledge about object-oriented projects:
K.L. and C.D. asked that I not use their names, in order not to discomfit any companies. All these people were kind enough to contribute their experience to this book. They may not agree with everything I write, but we all share the wish to help you succeed on your project.
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