iPhone Application Development For Dummies by Neal Goldstein

BUY IT NEW

  • $29.99 List price
    $23.99 Online price
    $21.59 Member price
    (Save 28%)
    Limited Time Offer! Everyone receives the Member Price on books.
    See Details
  • skip to cart
  • Add To List uiAction=GetAllLists&page=List&pageType=list&ean=9780470487372&productCode=BK&maxCount=100&threshold=3

GET FREE SHIPPING ON ORDERS OF $25 OR MORE

DELIVERY & GIFT DETAILS:

Usually ships within 24 hours

Delivery Time and Shipping Rates

Eligible for gift wrap & gift message.

BUY IT USED

3 copies from $15.90

See All Available

Pick Me Up

Reserve it at BN.com & pick it up in 60 minutes at your local store.

Enter a zip code

(Paperback)

  • Pub. Date: May 2009
  • 386pp
  • Sales Rank: 14,087

    Reader Rating: (5 ratings)

    Detailed Rating: "Compelling" See All

    Buy it Used: 3 copies from $15.90 See All Available

    Customers who bought this also bought

     
    • Overview
    • Editorial Reviews
    • Customer Reviews
    • Features

    Product Details

    • Pub. Date: May 2009
    • Publisher: Wiley, John & Sons, Incorporated
    • Format: Paperback, 386pp
    • Sales Rank: 14,087

    Synopsis

    Here's the fun and easy way to learn how to create your own iPhone applications

    Whether you're a professional developer or an iPhone user with a knack for technology, this plain English guide shows you how easy it can be to create your own cool iPhone and iPod touch apps. The open iPhone SDK offers a world of opportunities, and with the information in iPhone Application Development For Dummies, you can get in on the fun and profit.

    You don't need high-level programming skills to create iPhone apps. iPhone Application Development For Dummies walks you through the fundamentals for building a variety of applications using Objective-C and covers the critical steps for creating applications that get accepted into the AppStore.



    • Apple's open SDK for the iPhone allows any developer to create iPhone applications


    • This guide helps you develop new applications for use on your own iPhone or for release to other iPhone and iPod Touch users


    • Covers small and large-scale application development


    • Shows how to develop usingObjective-C


    • Enables both novice and experienced programmers to leverage the marketing power of the open iPhone SDK


    The iPhone is the hottest smart phone around, and with iPhone Application Development For Dummies, you can create cool new apps to make it even more exciting.

    More Reviews and Recommendations

    Biography

    Neal Goldstein is a recognized leader in making state-of-the-art and cuttingedge technologies practical for commercial and enterprise development. He was one of the fi rst technologists to work with commercial developers at fi rms such as Apple Computer, Lucasfi lm, and Microsoft to develop commercial applications using object-based programming technologies. He was a pioneer in moving that approach into the corporate world for developers at Liberty Mutual Insurance, USWest (now Verizon), National Car Rental, EDS, and Continental Airlines, showing them how object-oriented programming could solve enterprise-wide problems. His book (with Jeff Alger) on objectoriented development, Developing Object-Oriented Software for the Macintosh (Addison Wesley, 1992), introduced the idea of scenarios and patterns to developers. He was an early advocate of the Microsoft .NET framework, and successfully introduced it into many enterprises, including Charles Schwab. He was one of the earliest developers of Service Oriented Architecture (SOA), and as Senior Vice President of Advanced Technology and the Chief Architect at Charles Schwab, he built an integrated SOA solution that spanned the enterprise, from desktop PCs to servers to complex network mainframes. (He holds three patents as a result.) As one of IBM’s largest customers, he introduced them to SOA at the enterprise level and encouraged them to head in that direction. He is currently leading an iPhone startup that is developing an application to help minimize the cost (and pain) of global travel for both leisure and corporate travelers.

    Customer Reviews

    • Reader Rating:
    • Ratings: 5Reviews: 2

    Go from Newbie to Novice Quicklyby csrdesignelements

    Reader Rating:
    See Detailed Ratings

    June 29, 2009: This book is a great read for someone either new to Objective-C or Iphone SDK. I could not rap my head around Object oriented programming and found the book to be the golden key that's unlocked a world of unlimited possibilities. The author has taken great time and care to bridge any gaps in the understanding of programming for the Iphone. I look forward to a future book if this author is involved.

    I Also Recommend: Beginning iPhone Development.

    I pulled my hair out trying to figure out how to write an App -until this book.by fslcaptain737

    Reader Rating:
    See Detailed Ratings

    May 25, 2009: It drove me absolutely crazy like you don't -or maybe you do- know. I'm sitting there at two in the morning and reading the twentieth article on writing apps, I bought a book on it, I had the apple guide -none of it helped. It might as well have been in Japanese.

    Then THIS BOOK, by total chance, came across my way. Hallelujah.

    Unlike other books and 'helpful' resources, this author takes you step by step and shows you want to do. He explains a concept well enough that you have a rudimentary idea as to how it functions in your mind, and then SHOWS you how it works in practice so that your understanding is solidified. You will never have him tell you open your "nib file" in the such and such through the abc delegate in some window you've never heard of without him showing you exactly how.

    The material is organized, clear, and done progressively in a way that builds you up instead of making you tear your hair out. If you're someone as frustrated as I am (was) with app development, I highly recommend this book. Other books are good, I'm sure, but this is definitely the one you want to start with to get your feet wet.

    Some recommendations:

    1)Really take the time to digest some of the jargon he gives you. Yes, he does give you some. Not overwhelming, what-is-he-talking-about amounts, but you can't let it get out of hand. You may be able to get by for a few chapters not really knowing what they mean because he does a good job of showing you, but once you get to Chapter 8 the explanations he gives of what he's doing line by line will necessitate that you know what objects, methods, protocols, delegates, etc are. Know them. As such, I would recommend that you do them as you go along. Once you get to Chapter 7, do a review of the chapters before it because Chapter 8 is where things really get dicey.

    2)Really, really, really REALLY watch your typing. One missing 't' in my 'texField' (Note that it's not 'text' field but 'tex' field) ruined four hours and the Cavaliers-Magic game for me. I tore my hair out trying to figure out what was wrong -I had followed the instructions perfectly! Or so I thought. Seriously, though. Make sure that if it says something, you get it EXACTLY right or you will be miserable. Trying to fix it makes it only worse, somehow. You have 2 errors, 'fix it' and then suddenly you have 18. Save yourself the misery and type it letter by letter while looking at the keyboard if you have to.

    I've been working on this book for 2 days and have been able to write basic apps. A few more days and I'm going to start working on the one I've designed for the app store! Can't wait =)

    Hope this helped!