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    Real-Time Collision Detection by Christer Ericson

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    • ISBN-13: 9781558607323
    • Sales Rank: 160,667
    • Pub. Date: December 2004

    Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book ...  More

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    3D Game Engine Architecture : Engineering Real-Time Applications Wild Magic by David H. Eberly

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    • ISBN-13: 9780122290640
    • Sales Rank: 673,733
    • Pub. Date: December 2004

    Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game ...  More

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    3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics by David H. Eberly

    Textbook Hardcover - New Edition

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    • ISBN-13: 9780122290633
    • Sales Rank: 234,483
    • Pub. Date: November 2006

    Audience: Professionals or students working in game development, simulation, scientific visualization, or virtual worlds.  More

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    Artificial Intelligence for Games by Ian Millington

    Textbook Hardcover - BK & DVD

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    • ISBN-13: 9780124977822
    • Sales Rank: 404,448
    • Pub. Date: May 2006

    Creating robust artificial intelligence is one of the greatest challenges for game developers. AI is increasingly important to games, and a game's commercial success is often ...  More

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    Better Game Characters by Design : A Psychological Approach by Katherine Isbister

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    • ISBN-13: 9781558609211
    • Sales Rank: 524,463
    • Pub. Date: June 2006

    Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with ...  More

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    Collision Detection in Interactive 3D Environments by Gino van den Bergen, Gino Johannes Bergen

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    • ISBN-13: 9781558608016
    • Pub. Date: October 2003

    Audience: Professionals or students working in game development, simulation, scientific visualization, or virtual worlds.  More

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    Game Physics Engine Development [With CDROM] by Ian Millington

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    • ISBN-13: 9780123694713
    • Sales Rank: 358,060
    • Pub. Date: March 2007

    Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software ...  More

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    Visualizing Quaternions by Andrew J. Hanson

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    • ISBN-13: 9780120884001
    • Sales Rank: 332,422
    • Pub. Date: December 2005

    Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern ...  More

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