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Paperback - New Edition
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Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, ... More
Textbook Hardcover - New Edition
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FIFTH EDITION Interactive Computer Graphics A Top-Down Approach Using OpenGL® Edward Angel, University of New Mexico This book introduces students to the core concepts of ... More
Other Format - Fifth Edition
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This boxed set includes The best-selling OpenGL ® Programming Guide, Seventh Edition, which covers the latest releases of OpenGL, Versions 3.0 and 3.1, and includes a 16- ... More
Paperback - Third
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OpenGL Shaing Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, ... More
Textbook Paperback - New Edition
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This concise presentation of fundamental OpenGL 1.2 commands can be used as a companion to a text introducing computer graphics principles, and as a stand-alone beginner's ... More
Paperback - Older Edition
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OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL ... More
Textbook Paperback - Older Edition
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OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and ... More
Paperback
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OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. This newly expanded edition ... More
Textbook Hardcover - New Edition
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Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation. More
Hardcover
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There are many books on graphics programming and also books that teach OpenGL. This book, based on a tremendously popular and valuable course taught at SIGGRAPH for many years, ... More
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