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1.

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A Theory of Fun for Game Design by Raph Koster, Will Wright (Foreword by)

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  • ISBN-13: 9781932111972
  • Sales Rank: 91,907
  • Pub. Date: November 2004

A "Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to ...  More

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2.

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Gamer Theory by McKenzie Wark

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  • ISBN-13: 9780674025196
  • Sales Rank: 123,303
  • Pub. Date: April 2007

Listen to a short interview with McKenzie Wark Host Chris Gondek | Producer Heron & Crane Ever get the feeling that life's a game with changing rules and no clear sides, ...  More

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3.

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The Business and Culture of Digital Games : Gamework/Gameplay by Aphra Kerr

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  • ISBN-13: 9781412900461
  • Pub. Date: April 2006

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr ...  More

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The Business and Culture of Digital Games : Gamework/Gameplay by Aphra Kerr

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  • ISBN-13: 9781412900478
  • Sales Rank: 414,929
  • Pub. Date: April 2006

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr ...  More

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5.

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Computer Games : Text, Narrative and Play by Andrew Burn, David Buckingham, Diane Carr, Gareth Schott

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  • ISBN-13: 9780745634012
  • Sales Rank: 276,286
  • Pub. Date: April 2006

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; ...  More

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6.

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Digital Cityscapes : Merging Digital and Urban Playspaces by Adriana de Souza e. Silva, Daniel M. Sutko

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  • ISBN-13: 9781433105326
  • Sales Rank: 414,784
  • Pub. Date: August 2009

The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality ...  More

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7.

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Digital Cityscapes : Merging Digital and Urban Playspaces by Adriana de Souza e. Silva, Daniel M. Sutko

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  • ISBN-13: 9781433105333
  • Pub. Date: August 2009

The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality ...  More

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    8.

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    Expressive Processing : Digital Fictions, Computer Games, and Software Studies by Noah Wardrip-Fruin, N. Wardrip-Fruin

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    • ISBN-13: 9780262013437
    • Sales Rank: 231,802
    • Pub. Date: September 2009

    From the complex city-planning game SimCity to the virtual therapist Eliza how computational processes open possibilities for understanding and creating digital media.  More

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    9.

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    First Person : New Media as Story, Performance, and Game by Noah Wardrip-Fruin (Editor) , Pat Harrigan (Editor) , Pat Harrigan (Editor) , Michael Crumpton (Designed by)

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    • ISBN-13: 9780262731751
    • Sales Rank: 678,672
    • Pub. Date: April 2006

    The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.  More

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    10.

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    From Barbie to Mortal Kombat : Gender and Computer Games by Justine Cassell (Editor) , Henry Jenkins (Editor)

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    • ISBN-13: 9780262032582
    • Pub. Date: November 1998

    The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as ...  More

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