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Textbook Paperback - New Edition
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A "Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to ... More
Hardcover
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Listen to a short interview with McKenzie Wark Host Chris Gondek | Producer Heron & Crane Ever get the feeling that life's a game with changing rules and no clear sides, ... More
Hardcover
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This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr ... More
Textbook Paperback - New Edition
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This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr ... More
Textbook Paperback - REV
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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; ... More
Paperback
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The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality ... More
Hardcover
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The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality ... More
Hardcover
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From the complex city-planning game SimCity to the virtual therapist Eliza how computational processes open possibilities for understanding and creating digital media. More
Paperback
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The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists. More
Hardcover
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The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as ... More
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