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1.

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Brands and Gaming : The Computer Gaming Phenomenon and the Impact of Brands on Gaming by David Nichols, Tom Rowley, Matt Avery, Tom Farrand

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  • ISBN-13: 9781403998972
  • Pub. Date: March 2006

This is the first major study of brands in the computer gaming industry and shows the huge opportunities for brand development.  More

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2.

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Game Work : Language, Power, and Computer Game Culture by Ken S. McAllister

Paperback - 1

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  • ISBN-13: 9780817354206
  • Sales Rank: 506,698
  • Pub. Date: July 2006

As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as ...  More

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3.

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Innovation and Strategy of Online Games by Jong H. Wi (Editor)

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  • ISBN-13: 9781848163560
  • Pub. Date: April 2009

This book is the first study that surveys, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major ...  More

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4.

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Introduction to the Game Industry by Michael E. Moore, Jennifer Sward, Jennifer Sward (With)

Textbook Paperback - 1ST

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  • ISBN-13: 9780131687431
  • Sales Rank: 338,999
  • Pub. Date: October 2006

For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry ...  More

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5.

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Playing for Profit : How Digital Entertainment Is Making Big Business out of Child's Play by Rich Seidner

Hardcover

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  • ISBN-13: 9780471296140
  • Pub. Date: April 1999

A little over a century ago, an intense explosion of technical innovation transformed the way we spent our leisure time. Inventions like the phonograph, television, radio, ...  More

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6.

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Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin, Aaron Ruby

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  • ISBN-13: 9781565123465
  • Sales Rank: 384,023
  • Pub. Date: November 2005

Smartbomb takes you into the epicenter of the gaming explosion, where bleeding-edge computer sciene and wild creativity have fused to produce a new medium that is changing not ...  More

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7.

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Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution by Heather Chaplin, Aaron Ruby

Paperback - Reprint

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  • ISBN-13: 9781565125452
  • Sales Rank: 458,660
  • Pub. Date: November 2006

Smartbomb takes you into the epicenter of the gaming explosion, where bleeding-edge computer sciene and wild creativity have fused to produce a new medium that is changing not ...  More

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8.

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Team Leadership in the Game Industry by Seth Spaulding

Paperback - 1

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  • ISBN-13: 9781598635720
  • Sales Rank: 604,689
  • Pub. Date: January 2009

Team Leadership in the Game Industry arms you with the information you need to face and meet the challenges of finding, supporting, and retaining a talented team of employees. ...  More

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9.

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Game Over : How Nintendo Conquered the World by David Sheff

Paperback - 1st Vintage Books ed

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  • ISBN-13: 9780679736226
  • Pub. Date: March 1994

More American children recognize Super Mario, the hero of one of Nintendo's video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three ...  More

A new copy is not available from Barnes & Noble.com at this time.

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    10.

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    Game Over : How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children by David Sheff

    Hardcover - 1st ed

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    • ISBN-13: 9780679404699
    • Pub. Date: April 1993

    More American children recognize Super Mario, the hero of one of Nintendo's video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three ...  More

    A new copy is not available from Barnes & Noble.com at this time.

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