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Paperback
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The topic of The Complete Effect and HLSL Guide is shader development and management, and therefore it is written for any developers who have some interest in being efficient ... More
Textbook Hardcover - BK&CD-ROM
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Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with ... More
Hardcover
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Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of ... More
Hardcover - BK&CD-ROM
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Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and ... More
Other Format - New Edition
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Welcome to ShaderX7 Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed ... More
Paperback - BK&CD-ROM
Author BioWolfgang Engel Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for ... More
Textbook Paperback - 2ND BK&CDR
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High-Level Shader Language), and greater concentration of the fixed- ... More
Paperback - BK&CD-ROM
Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts. More
Paperback - BK&CD-ROM
Written for graphics programmers, this guide introduces DirectX vertex and pixel shader programming with the high level shading language (HLSL) compiler provided with the ... More
Hardcover - BK&CD-ROM
The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to ... More
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