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Paperback
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An introduction to the principles and hardware used to create three dimensional images and animations. More
Paperback
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Once again, Andrew Glassner opens his notebook and invites readers into a wide range of stimulating excursions into art, nature, and computer graphics. This richly illustrated ... More
Hardcover
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Computer Graphics compiles the "tricks of the trade" in computer graphics--collected from over 50 different programmers around the world. Between these covers are more than ... More
Textbook Hardcover - New Edition
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Audience: Anyone interested in computer graphics, hardware design, computer aided design, and image processing. More
Paperback
Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many ... More
Paperback
The various styles of calligraphy, major written alphabets, and the basic t ools, materials, and techniques of the calligrapher are explored in this informative book. Includes ... More
Hardcover
Computer Graphics compiles the "tricks of the trade" in computer graphics--collected from over 50 different programmers around the world. Between these covers are more than ... More
Paperback
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and ... More
Textbook Hardcover - 2 Volume Set
Focusing on theory, Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis--the human visual system, ... More
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