GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Matt Pharr, Randima Fernando

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(Hardcover - BK&CD-ROM)

  • Pub. Date: March 2005
  • 880pp
  • Sales Rank: 159,686

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    Product Details

    • Pub. Date: March 2005
    • Publisher: Addison-Wesley
    • Format: Hardcover, 880pp
    • Sales Rank: 159,686

    Synopsis

    Primarily intended for graphics programmers, the 48 contributions in this second volume share experience and advice about programming graphics processing units (GPUs) for complex geometry, shading and lighting, high quality rendering, and general purpose computation. Topics include tile-based texture mapping, generic refraction simulation, the GeForce 6 series GPU architecture, global illumination using progressive refinement radiosity, and a GPU framework for solving systems of linear equations. The CD-ROM contains code samples, movies, and demonstrations of the techniques. Annotation ©2004 Book News, Inc., Portland, OR

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    Biography

    Matt Pharr is a software engineer at NVIDIA. Matt is also the coauthor of the book Physically Based Rendering: From Theory to Implementation (Morgan Kaufmann, 2004).

    Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.



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