Two feature-length stories in one volume! Video games can get too realistic, as the flying teenager, Go Girl! discovers in "Prisoners of the Machine," when she and her friends find themselves trapped inside a computer, menaced by giant anime-robots! And in "Double Trouble," Go Girl!'s arch-enemies create a robot that looks just like her, except that it has the mind of a master criminal! How can our heroine convince the cops that she didn't rob that bank, when everyone saw her do it? Plus, Go Girl!'s sidekick, Haseena, tired of always being rescued by the flying teen, takes up sleuthing herself in "Haseena Ross, Girl Detective."
In this engaging mashup of superheroes and teen chick lit, young Lindsay Goldman, a.k.a. Go Girl, inherited the ability to fly from her retired superheroine mom (see Go Girl, LJ3/1/03), and mom sometimes joins her in fighting bad guys. This volume opens with Go Girl rescuing fellow students held hostage by a blustering gunman. Enraged by Lindsay's heroism, nemesis Chatty Catty the Feline Fury and her gang the Filthy Five come up with a robot exactly like Go Girl that robs a bank to get the real Lindsay arrested. Lindsay escapes, teams up with a quartet of teen runaways to confront the Filthy Five, and the fight is on! In an additional story, Lindsay and sidekick Haseena become trapped in a blend of two schoolmates' computer games, where boy-game giant robots mix amusingly with girl-game princesses and castles. Two shorter stories focus on "Haseena Ross: Girl Detective." With lighthearted, clever plots and attractive black-and-white art, these stories should appeal to preteen and teen girls and even inspire them to create their own comics. All ages.