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FOR PARENTS
| More Formats | |
|---|---|
| Hardcover | $11.04 |
| Compact Disc - Unabridged | $41.80 |
| Library Binding | $19.99 |
| MP3 Book - Unabridged | $18.26 |
When Thomas wakes up in the lift, the only thing he can remember is his first name. His memory is blank. But he’s not alone. When the lift’s doors open, Thomas finds himself surrounded by kids who welcome him to the Glade—a large, open expanse surrounded by stone walls.
Just like Thomas, the Gladers don’t know why or how they got to the Glade. All they know is that every morning the stone doors to the maze that surrounds them have opened. Every night they’ve closed tight. And every 30 days a new boy has been delivered in the lift.
Thomas was expected. But the next day, a girl is sent up—the first girl to ever arrive in the Glade. And more surprising yet is the message she delivers.
Thomas might be more important than he could ever guess. If only he could unlock the dark secrets buried within his mind.
Dashner (the 13th Reality series) offers up a dark and gripping tale of survival set in a world where teenagers fight for their lives on a daily basis. It starts when Thomas, a teenage amnesiac, wakes up in the Glade, a fragile oasis in the middle of an enormous maze. Here, a group of teenage boys eke out a hazardous existence, exploring the Maze by day and retreating to the Glade at night. No one knows how they got there; no one has ever found a way out (“Old life's over, new life's begun. Learn the rules quick,” the group's leader tells Thomas). Bizarre technological monsters called Grievers patrol the Maze's corridors, almost certain death for any who encounter them. Thomas struggles to regain his memories, but the arrival of a young woman with an ominous message changes the rules of the game. With a fast-paced narrative steadily answering the myriad questions that arise and an ever-increasing air of tension, Dashner's suspenseful adventure will keep readers guessing until the very end, which paves the way for the inevitable continuation. Ages 12–up. (Oct.)
More Reviews and RecommendationsJames Dashner lives and writes in Utah.
From the Hardcover edition.
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February 07, 2010: Being the avid reader I am (a book a day),I was desperate to find a good book to put on my Christmas list. Unfortunately, all I was able to find were books following the 'fang-fad' (as lame as it sounds). I searched for hours on end, and was doubly rewarded. Christmas day I found the book under my tree. I squealed, shouted, hugged my parents, kissed the book, hugged my grandmother, ran into my room, and read. I was disappointed to find that I had finished the book when it was time for me to go to bed.
This book is unique and unlike any other you will find! I believe James Dashner has a winning career ahead of him, so long as he keeps up with this quality of work. It was a fairly easy read for me, but to others it would most likely be moderate. The book will reward you with drama, action, adventure, horror, mystery- everything but the kitchen sink! And who knows, Dashner might throw one of those in there, too.All in all, I would give it five stars! Fans of Joe Abercrombie's "The First Law" series and Oscar Scott Card's "Ender" books will adore this author, I am sure.Reader Rating:
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February 06, 2010: Once he read this (he couldn't put it down) he immediately wrote me a note, followed by an email, that said it was an amazing gift. Since then, I've bought him more and look forward to the book to follow.

Depicts a violent world where chosen children in a maze are mere pawns. They face mortal danger from the monsters outside the walls and mortal danger inside from boys who have been stung (but not killed) by the monsters. Some boys go insane... More
Depicts a violent world where chosen children in a maze are mere pawns. They face mortal danger from the monsters outside the walls and mortal danger inside from boys who have been stung (but not killed) by the monsters. Some boys go insane. Boys attack monsters with guns, knives, and spears. Adult Creators of the Maze control everyone in it and don't stop at murdering children. Disease and pestilence run rampant in the outside world. A climax where many characters are killed by gunfire. Close
Mostly made-up slang words, such as "klunk" and "slinthead"; the word "shuck" is used often and it's hard not to think it's the word "f--k" everytime you see it. Some usage of the words "butt," "crappy," and "sucks."
Some of the boys refer to the only girl as "hot."
About The Maze Runner
Parents need to know that the scenes of violence are stronger in this book and more graphic than those of, say, <i>The Hunger Games</i>, partly because at times it is adults murdering children, and not from a distance or out of sight. The teens stranded in the Maze have their memories wiped, but they are still aware on some level that they are being held captive and endangered by adults, not monsters or other children. Some of the teens in the Maze go insane from the fear, the attacks, or in one case, the memory of the world he had left behind. Main characters are conscientious and risk their lives to save others.