Middleworld: Book One in the Jaguar Stones Trilogy, Vol. 1 by J&P Voelkel, Pamela Voelkel

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(Hardcover)

  • Age Range: 10 to 12
  • Pub. Date: September 2007
  • 390pp
  • Sales Rank: 280,281
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    Product Details

    • Pub. Date: September 2007
    • Publisher: Smith & Kraus, Inc.
    • Format: Hardcover, 390pp
    • Sales Rank: 280,281
    • Age Range: 10 to 12
    • Lexile: 750L 

    Synopsis

    In the ancient city of Itzamna, Lord Six-Rabbit wakes up screaming. A great warrior king of the mighty Maya, he has dreamed he was a lowly, flea-bitten monkey. How could this be? Was this some sorcery sent by his half-brother, Tzelok, the evil priest?

    1200 years later, in Boston, Massachusetts, 14-old Max Murphy is looking forward to a family vacation. But his parents, both archaeologists and Maya experts, announce a change in plan. They must leave immediately for a dig in San Xavier, the tiny Central American country where his father grew up. Max will go to summer camp. Max is furious. He's always suspected that his parents cared more about the Ancient May than about him and this proves it. When he's mysteriously summoned to San Xavier, he thinks they've had a change of heart. But he's met at the airport by one of their colleagues, who explains that his parents have gone missing at the remote Maya temple of Ix Chel. He also tells Max the legend of The Jaguar Stones, the five sacred stones of Middleworld (the Maya name for the world of men) which enabled Ancient May kings to wield the powers of living gods.

    And so begins Max Murphy's wild adventure in the tropical rainforests of San Xavier. During his journey, he will unlock ancient secrets and meet strangers who are connected to him in ways he could never have imagined. For fate has delivered a challenge of epic proportions to this papered teenager. Can Max rescue his parents from the Maya Underworld and save the world from the Lords of Death, who now control the power of the Jaguar Stones in their villainous hands? The scene is set for a roller-coaster ride of suspense and terror, as the good guys and the bad guys faceoff against a background of haunted temples, zombie armies and human sacrifice.

    Jennifer Mattson - Booklist

    Newly arrived in "the snake-infested dump" of San Xavier, a fictional Central American country, 14–year–old Max Murphy discovers that his archaeologist parents have disappeared. Aided in his search by resourceful Lola, a descendent of the Maya, Max learns that the gods of her people have chosen him for a mission involving powerful artifacts. The husband and wife coauthors, whose knowledge of the ancient Maya is evident from detailed appendixes and a bibliography, deliver too much information here, giving short shrift to Max's characterization and certain plot elements-such as why the ancient spirits speak English, and why Max, an often-whiny Bostonian with no ancestral ties to the Maya, finds favor with them. In addition, the pains the authors take to avoid making the culture seem exotic or strange are undercut by the wild mysticism surrounding the artifacts. Still, the book's unusual Mesoamerican backdrop is worth marking, and the Indiana Jones-influenced adventure, as well as the book's polished line drawings, will keep readers interested and looking forward to future entries in the Jaguar Stones trilogy.

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    Biography

    Jon Voelkel grew up in Peru, Costa Rica and Colombia. He was not a natural-born adventurer and found life in the jungle difficult, to say the least. Having survived monkey stew, an attack by giant rats, and a plane crash in the middle of the rainforest, he escaped to college in Minneapolis and went on to business school in Barcelona. After working in advertising agencies in Spain, Holland and England, he started his own agency in London with four other partners - one of whom would be his future wife. In 2001, the London Financial Times named him one of the top fifty creative minds in Britain.

    While Jon was battling the daily perils of the jungle, Pamela Craik Voelkel was writing stories and dreaming of adventure in a sedate seaside town in the north of England where nothing ever happened. After graduating from Leeds University in English Language and Literature, she fled to London to take any job with "writer" in the title. After stints reviewing books, writing catalogs and penning speech bubbles for photo-romances, she become an advertising copywriter. As Creative Director of Craik Jones Watson Mitchell Voelkel, she helped the agency win literally hundreds of creative awards.

    In 2001, the Voelkels moved to rural Vermont and began work on 'Middleworld', the first book they have written together. In an interesting male/female collaboration, Jon plots out the action (much of it based on his own childhood memories and the bedtime stories he tells their three children), then Pamela fleshes out the characters and decides how they feel about things.

    Customer Reviews

    Reviewed by Sally Kruger, aka "Readingjunky" for TeensReadToo.comby TeensReadToo

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    November 04, 2008: Husband and wife team Jon and Pamela Voelkel have created a tale set in the Central American rain forest. The story focuses on the Maya culture and traditions as the characters battle to prevent the evil forces of an ancient empire from destroying today's world.

    In MIDDLEWORLD readers meet Max Murphy. His parents are archaeologists. He is sick of the old pottery and ancient artifacts that are forever causing his parents to head off to foreign countries. Max is always left in Boston to fend for himself with the help of Zia, their housekeeper. Max would like a little adventure -- as long as it involves pizza and video games. Adventure begins for Max when Zia informs him that plans have changed this time. Instead of heading off to a wilderness camp in Maine, Max is being sent to San Xavier to join his parents.

    Max arrives in San Xavier only to find that Mr. and Mrs. Murphy have disappeared. Uncle Ted becomes Max's instant guardian, and the search for his parents begins. At the time of their disappearance, they were exploring an ancient Maya pyramid deep in the rain forest. All that's left is Mr. Murphy's jacket and Mrs. Murphy's earring. Max soon finds himself lost in the rain forest that may be responsible for his parents' death.

    As the story unfolds, readers will learn quite a bit of Maya history. Hidden pyramids and ruins are scattered throughout the rain forest, and each holds mysterious treasures and secrets of the ancients and how they may still have powers in the modern world. The adventure is filled with crazy characters, secret passageways and hidden chambers, Maya traditions and superstitions, talking monkeys, and blood-thirsty warriors. The mysterious Jaguar Stones hold the power to change the world. The danger comes if all five are brought together. The good guys have some and the bad guys have some, and both are out to get their hands on them all.

    Recommended for ages 12 and up, this is not for the faint-hearted reader. At nearly 400 pages, with additional pages devoted to information about Maya symbols and terminology, readers will be challenged as well as entertained. I predict this trilogy will be popular with fans of Anthony Horowitz, Roland Smith, and even Harry Potter fans, once they have finished book seven. Plenty of action and humor will keep readers on the edge of their seats.

    Great!by Anonymous

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    May 26, 2008: The ending is the best part, it reminds me of being careful with the environment. The book made my imagination run wild. Makes me want to be an adventurer too and I will always know evil will never win in my mind. The past you must respect because they shall haunt you for all eternity. A family can change once in awhile, for example, Uncle Ted did not like his brother, Frank and after Max saved the Middle World, Uncle Ted loved again.


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