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From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.
King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe.
With shimmering language and the alluring garb of Faerie, Hobb concludes his Farseer trilogy with this immense coming-of-age novel. Assassin and Royal Bastard FitzChivalry-having in Royal Assassin taken poison to escape torture at the hands of the usurper Regal, the brother of FitzChivalry's lost King Verity-is now reborn through his telepathic bond to Nighteyes, the wolf. Together, man and wolf set out to find Verity, who has vanished into the wilds in search of the legendary Elderlings to save his land from the barbaric Red Ship raiders. Fitz and Nighteyes battle fearsome enemies as they travel the old magical Skill Road toward the quarry where Verity desperately struggles to carve a massive dragon out of living rock. Gradually, Fitz's trials strip him of everything and everyone he loves and shatter every illusion he cherishes about himself. Hobb's grandest creation, Nighteyes, leads a splendidly realized supporting cast that plays out its roles against ever-changing, never-cloying landscapes of genuine wonder. But all the wonder in this make-believe world can't cloak the bittersweet lesson at the story's heart: that the pursuit of truth demands a price in loneliness only a few can or will pay. (Mar.)
More Reviews and RecommendationsRobin Hobb is the author of the Farseer Trilogy and the Liveship Traders Trilogy. She has also written as Megan Lindholm. She is a native of Washington State.
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November 11, 2009: Great end to the series
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September 05, 2009: After the 2nd book, I was afraid to pick-up the 3rd book. I am really glad I did. The 3rd book was very good. I found I couldn't put the book down and read late into the night. If you like action and adventure, then this book is a great read.
It seems to be a good month for fantasy, and if you missed the conclusion to Fitzchivalry's saga -- which began in Assassin's Apprentice, and took such a grim and heart-wrenching turn in Royal Assassin -- you're in great luck; you'll find it in the less expensive mass-market paperback edition. These books are incredibly good; tightly focused on Fitz's viewpoint but broad enough in scope that you never lose sight of the vast panorama over which events are unfolding. What starts as a quest for vengeance, pure and simple -- no less than Fitz's oath to bring about Regal's death -- ends in a way that robs the novel of simplicity, of simple answers. Which is just as it should be. There's a scene at the end of this book that is so charming, so warm, and so humanly romantic -- while at the same time being painful and almost tragic -- that it sums up the strengths of Hobb's writing in this series: She doesn't lose sight of any of the elements of her novel -- high fantasy and high drama, low fantasy and the day-to-day detail, joy and pain, magic and reality.
Michelle West
From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.
King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.
But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was....
With shimmering language and the alluring garb of Faerie, Hobb concludes his Farseer trilogy with this immense coming-of-age novel. Assassin and Royal Bastard FitzChivalry-having in Royal Assassin taken poison to escape torture at the hands of the usurper Regal, the brother of FitzChivalry's lost King Verity-is now reborn through his telepathic bond to Nighteyes, the wolf. Together, man and wolf set out to find Verity, who has vanished into the wilds in search of the legendary Elderlings to save his land from the barbaric Red Ship raiders. Fitz and Nighteyes battle fearsome enemies as they travel the old magical Skill Road toward the quarry where Verity desperately struggles to carve a massive dragon out of living rock. Gradually, Fitz's trials strip him of everything and everyone he loves and shatter every illusion he cherishes about himself. Hobb's grandest creation, Nighteyes, leads a splendidly realized supporting cast that plays out its roles against ever-changing, never-cloying landscapes of genuine wonder. But all the wonder in this make-believe world can't cloak the bittersweet lesson at the story's heart: that the pursuit of truth demands a price in loneliness only a few can or will pay. (Mar.)
Final installmenteach entry independently intelligibleof Hobb's stunning fantasy trilogy (Royal Assassin, 1996; Assassin's Apprentice, 1995) about the beleaguered Six Duchies and their Farseer kings. Months ago, King Verity vanished into the far mountains in search of the semi-mythical Elderlings, whose help he must have in order to defeat the rampaging Red Ship Raiders, leaving his murderous, venal, and insanely ambitious brother, Prince Regal, to dispose of Verity's last few loyalists at his leisureincluding narrator, spy, and assassin FitzChivalry. Poor Fitz, unable to contact his beloved Molly (she thinks he's dead) and daughter (by Molly) for fear of exposing them to Regal's attentions, uses his magic Skill to locate Verity and receives an imperious summons: "COME TO ME!" So, abandoning his plan to assassinate Regal, Fitz enters the mountains with a small band of helpers. Eventually, having evaded Regal's minions, Fitz comes upon Verity Skill-carving a huge dragon out of black rock; nearby stand other lifelike dragon-sculptures that, to Fitz's animal-magic Wit, seem somehow alive. Are these eerie sculptures what remain of the Elderlings? Yet, for all his Skill, Verity cannot bring the dragons to life; and soon Regal will arrive with his armies and his Skilled coterie.
An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.
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