(Paperback - Older Edition)
Game Programming All in One offers just that-a one-stop guide that provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectX Graphics, DirectSound, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.
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December 23, 2003: I can't seem to find any fix info on the buggy code, and it jumps into things not properly explained. My money would have been spent better with a dummies book...
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June 27, 2003: At first this book seemed good, but very quickly it became nothing but an irritation. The author has a lot of typos in his code and he also does a poor job of explaining things. After completing the book, I had to go through all of the code and fix numerous mistakes the author made before the final project in the book would even work!!! Also, the author had a habit of telling you to do something one way, and then doing the opposite in the code examples. Overall, I believe the author is an excellent programmer but a very poor teacher.