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(Hardcover - Revised Edition)
Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc.
Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. The Dungeon Master's Guide was reorganized to make it more user-friendly. Changes have been made to the item creation rules and pricing, and there are new prestige classes included. There is also expanded advice on how to run a campaign.
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March 28, 2006: Totally worth your money if you'r into D&D its such a kool book!
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December 12, 2004: I suggest you to read it from beggining to end. Unlike the players handbook, it has a lot of hidden information. It has some prestige classes, random encounters, dongeon material, urben adventure, lots of magic items, and much more.