Hackers and Painters: Big Ideas from the Computer Age by Paul Graham, Allen Noren (Editor), Matt Hutchinson (Editor)

BUY IT NEW

  • $22.95 List price
    $21.80 Online Price
    $19.62 Member price
    (Save 14%)
    Limited Time Offer! Everyone receives the Member Price on books.
    See Details
  • skip to cart
  • Add To List uiAction=GetAllLists&page=List&pageType=list&ean=9780596006624&productCode=BK&maxCount=100&threshold=3

GET FREE SHIPPING ON ORDERS OF $25 OR MORE

DELIVERY & GIFT DETAILS:

Usually ships within 24 hours

Delivery Time and Shipping Rates

Eligible for gift wrap & gift message.

BUY IT USED

9 copies from $12.99

See All Available

Pick Me Up

Reserve it at BN.com & pick it up in 60 minutes at your local store.

Enter a zip code

(Hardcover)

  • Pub. Date: May 2004
  • 258pp
  • Sales Rank: 159,258
    Buy it Used: 9 copies from $12.99 See All Available

    Customers who bought this also bought

     
    • Overview
    • Editorial Reviews
    • Customer Reviews
    • Features

    Product Details

    • Pub. Date: May 2004
    • Publisher: O'Reilly Media, Incorporated
    • Format: Hardcover, 258pp
    • Sales Rank: 159,258

    Synopsis

    "The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences." --from "Hackers & Painters: Big Ideas from the Computer Age," by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. "Hackers & Painters: Big Ideas from the Computer Age," by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more. And here's a taste of what you'll find in "Hackers & Painters": "In most fields the great work is done early on. The paintings madebetween 1430 and1500 are still unsurpassed. Shakespeare appeared just as professional theater was being born, and pushed the medium so far that every playwright since has had to live in his shadow. Albrecht Durer did the same thing with engraving, and Jane Austen with the novel. Over and over we see the same pattern. A new medium appears, and people are so excited about it that they explore most of its possibilities in the first couple generations. Hacking seems to be in this phase now. Painting was not, in Leonardo's time, as cool as his work helped make it. How cool hacking turns out to be will depend on what we can do with this new medium." Andy Hertzfeld, co-creator of the Macintosh computer, says about "Hackers & Painters": "Paul Graham is a hacker, painter and a terrific writer. His lucid, humorous prose is brimming with contrarian insight and practical wisdom on writing great code at the intersection of art, science and commerce." Paul Graham, designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. In addition to his PhD in Computer Science from Harvard, Graham also studied painting at the Rhode Island School of Design and the Accademia di Belle Arti in Florence.

    Soundview Executive Book Summaries

    Big Ideas From the Computer Age
    As more and more aspects of our lives - typewriters, phones, cameras, cars, etc. - become computerized, the need to understand the world of computer programmers becomes more and more apparent. In Hackers & Painters, computer science expert and painter Paul Graham examines the world of computer programmers and what motivates them to create the most important technical breakthroughs. While discussing the many issues that have accompanied the computer's rise to prominence in our lives, Graham attempts to answer many of the questions that have emerged along the way.

    For starters, Graham explains that the word "hacker" has more than one definition. Although many might think of a hacker as a malicious malcontent who breaks into computers, the hackers who Graham refers to throughout Hackers & Painters are the good computer programmers who make all the magic of computers happen at the touch of a finger.

    Graham's first chapter, "Why Nerds Are Unpopular," attempts to explain why smart children are at the bottom of the food chain in high school, and describes the dilemmas facing them when they are too young and unorganized to put their gifts into action. While contemplating the terms "character" and "integrity," Graham follows his own progress from nerd to computer scientist to painter. He explains that painters and computer hackers have much in common, including the desire to make good things.

    Masterpieces and Software
    When comparing the development of great software to the creation of a painted masterpiece, Graham points to Leonardo da Vinci's portrait of Ginevra de' Benci. He explains that da Vinci's painting is not great simply because of the beautiful form of the woman in the foreground, but is arresting because of the immense attention to background and foreground details that produces a complete and stunning work. Graham writes, "Great software, likewise, requires a fanatical devotion to beauty. If you look inside good software, you find that parts no one is ever supposed to see are beautiful too."

    Ambition and Routine
    When discussing the intricacies of hacking and the management of it, he explains that the ups and downs of inspiration must be taken into account. "In both painting and hacking there are some tasks that are terrifyingly ambitious, and others that are comfortingly routine. It's a good idea to save some easy tasks for moments when you could otherwise stall."

    Graham, who has a Ph.D. in computer science from Harvard and has studied painting at the Rhode Island School of Design as well as the Accademia in Florence, Italy, points out that the similarities between hackers and painters are endless. For example, he writes, "Like painting, most software is intended for a human audience. And so hackers, like painters, must have empathy to do really great work. You have to be able to see things from the user's point of view."

    Hackers & Painters can be seen as a compilation of essays, each held within a single chapter, that explore the concepts of creativity and computer programming as seen through the eyes of an imaginative thinker who has strong and personal ideas on all the subjects he attacks. Along the way, he describes how spam can be destroyed, the role of "taste" in the creative process, how programming languages work, what type of programming language will exist in 100 years, and how his Viaweb startup created the first Web-based application. Although each chapter can be digested alone without the others, together they form a well-rounded view of the many worlds that are taking place beneath the surface of our language, our computers, and our culture.

    Why We Like This Book
    Hackers & Painters goes beyond personal memoir and business handbook, landing at a more unique place where personal and business experiences combine, providing the perfect canvas on which to paint clear directions for those managing hackers, and the hackers themselves. Full of positive advice and leadership tips, Graham offers his readers a road map to the computerized future. Copyright © 2005 Soundview Executive Book Summaries

    More Reviews and Recommendations

    Biography

    Paul Graham was born in England and currently lives in New York. The recipient of many awards including a Eugene Smith Memorial Fellowship, his work has been exhibited extensively, including at The Museum of Modern Art, New York and the Tate Gallery, London. Graham's previously published books include "Troubled Land", "New Europe", "Empty Heaven" and "End of an Age".

    Customer Reviews

    • Reader Rating:
    • Ratings: 2Reviews: 2

    Hackers and Painters: Big Ideas from the Computer Ageby Anonymous

    Reader Rating:
    See Detailed Ratings

    November 13, 2006: If you've never heard of Paul Graham, this book provides an excellent introduction. Paul is a hacker (in the original sense of the word), a technology innovator and a philosopher for the computer age. This book of essays runs the gamut from 'why nerds are unpopular' to fixing the spam problem to what makes a 'dream language'. As Paul says in the intro, each chapter is independent of the others and you can skip around as you like. You'll get the general feel for Paul's ideas in all of the essays and some overlap is evident. I read the book straight through and enjoyed every chapter. Paul is a master of the Lisp language and describes how some modern languages are heading in the direction of Lisp. To solve really tough problems in a less powerful language, you tend to end up writing a Lisp interpreter in that language. He also describes why everyone isn't using Lisp for every program they write. If you are a hacker or hacker wannabe, this book offers excellent insight into the mind of a master. If you are a 'pointy-haired' manager, you'll get a better understanding of how truly talented programmers think. If you are involved in a startup company, this book describes several topics that might help give you a competitive edge. Most of all, this is a really fun book that will earn a permanent space on your bookshelf.

    Hackers and Painters: Big Ideas from the Computer Ageby Anonymous

    Reader Rating:
    See Detailed Ratings

    May 29, 2004: Graham presents 15 essays revolving around computer programming. From his own background, he extols the virtues of breaking out on your own and forming a startup. If you are very capable as a programmer and you can find a few others (<10) of similar ability, and you then tackle a hard problem that afflicts many, great success might be yours. He cautions that of course, most startups fail. Some of his suggestions are intriguing and have been said by others. Like when he suggests doing hard problems, because these act as a barrier to entry to your competitors. He also suggest using Lisp as a development language, claiming that it gives you a productivity edge over someone coding in a different, less capable language. But he also says that large support libraries are also important. Well, in many applications, this latter factor may outweight using Lisp. For example, a Java programmer would not relish giving up her Swing graphics or the Collection classes, or have to recode these in Lisp if she can't find the equivalent functionality in an existing Lisp library. Likewise, a C programmer doesn't want to abandon the Standard Template Library. His chapter on using Bayesians against spam is outdated from the moment this book was published. Since Bayesians started getting deployed by mail servers, spammers have responded by poisoning the Bayesians. They put words or entire sentences that have innocuous content. In fact, content that is likely to occur in non-spam messages. This has been happening since late 2003. (Just yesterday, 28 May 2004, the Wall St Journal carried an article describing the phenomenon.) The broadening causes two things. Firstly, it increases the chances that a spam passes through the Bayesian and into your inbox. Secondly, and worse, it increases the chances that a non-spam gets misdiagnosed by the Bayesian as spam. If it then gets put into your spam mail directory, you may never see it. Overall, this book has some good ideas. But be cautious and don't accept everything in it.