Software Factories: Assembling Applications with Patterns, Models, Frameworks, and Tools by Jack Greenfield, Steve Cook, Keith Short, Stuart Kent, John Crupi (Foreword by)

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Textbook (Paperback - New Edition)

  • 696pp

Textbook Information

  • ISBN-13: 9780471202844
  • Edition Description: New Edition
  • Pub. Date: June 2004
  • Publisher: Wiley, John & Sons, Incorporated
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Product Details

  • Pub. Date: June 2004
  • Publisher: Wiley, John & Sons, Incorporated
  • Format: Textbook Paperback, 696pp

Synopsis

"Software Factories does a wonderful job integrating modeling with patterns, frameworks, and agile development. The authors provide a compelling look at how a new generation of tools will make this a reality. A must read for software architects and developers."
—John Crupi, Sun Distinguished Engineer, and coauthor, Core J2EE Patterns

Many of the challenges currently facing software developers are symptoms of problems with software development practices. Software Factories solves these problems by integrating critical innovations that have been proven over the last ten years but have not yet been brought together.

A team of industry experts led by Jack Greenfield explains that a Software Factory is a configuration of languages, patterns, frameworks, and tools that can be used to rapidly and cost-effectively produce an open-ended set of unique variants of a standard product.

Their ground-breaking methodology promises to industrialize software development, first by automating software development within individual organizations, and then by connecting these processes across organizational boundaries to form supply chains that distribute cost and risk. Featuring an example introduced in the first chapter and revisited throughout the book, the authors explain such topics as:

  • Chronic problems that object orientation has not been able to overcome, and critical innovations that solve them
  • How models can become first class software development artifacts, not just documentation
  • How software product lines can be used to consistently achieve commercially significant levels of reuse
  • How patterns, frameworks, tools, and other reusable assets can be used to scale up agile development methods
  • How orchestration and other adaptive mechanisms can be used to enable development by assembly

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Biography

JACK GREENFIELD (Redmond, WA) is an Architect for Visual Studio Team System. He is an author, frequent speaker, and key contributor to component, model, and pattern technologies at Microsoft.

KEITH SHORT (Redmond, WA) is an Architect for Visual Studio Team System. He is responsible for strategy and architecture for enterprise tools at Microsoft.

STEVE COOK (Canterbury, UK) is an Architect for Visual Studio Team System. He was formerly an IBM Distinguished Engineer and a major contributor to UML and UML2.

STUART KENT (Bishop’s Stortford, UK) is a Program Manager for Visual Studio Team System. He focuses on modeling technology and is an internationally recognized authority on UML.

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Software Factories: Assembling Applications with Patterns, Models, Frameworks, and Toolsby Anonymous

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March 23, 2005: The authors present a massive and sophisticated approach to understanding and integrating patterns, models and frameworks into a project. The tone is scholarly, with many references to important previous papers and texts. The book is targeted at developers and senior programmers. Much of it deals with the different levels of abstraction, and how you move between these. So that if you have designed a project using patterns, then this is a high level structure. The book offers aid in migrating this into a framework, which might be considered a reification of the patterns. An extensive survey is also given of various design/modelling tools that are available. These might be open source, proprietary or of the academic research type. One easy thing you can do with this book is to use its analysis of these tools. This is doable without having to wade through most of the rest of the book. The book will not be an easy read to some. A lot of material is covered and a considerable amount is fairly abstract. Without significant prior experience in design and coding, you may miss the full meanings and appreciation of much of the text. It makes a typical computer book look trivial.