What Video Games Have to Teach Us about Learning and Literacy. Second Edition: Revised and Updated Edition by James Paul Gee, James Paul Gee

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(Paperback - Second Edition)

  • Pub. Date: December 2007
  • 256pp
  • Sales Rank: 46,401

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    Product Details

    • Pub. Date: December 2007
    • Publisher: Palgrave Macmillan
    • Format: Paperback, 256pp
    • Sales Rank: 46,401

    Synopsis

    The definitive look at all that can be learned from video games

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    Biography

    James Paul Gee has been featured in a variety of publications from Redbook, Child, Teacher, and USA Today to Education Week, The Chicago Tribune, and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field" he has become a major expert in game studies today.

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    cultural models: Do you want to be the blue sonic or the dark sonicby Anonymous

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    March 15, 2009: Would this mean you would, all of a sudden, want to kill Israeli setters or even that you would support the Palestinian cause over the Israeli one if you had not before? Certainly not. But it would mean that, far more interactively that you could in any novel or movie, you would have experienced the "other" from the inside. Even more interesting, since the cultural models built into the game are