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Everyone should own this bookby Anonymous
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This book is fairly comprehensive as far as the number of topics covered is concerned. The explanations all fit inside of a single page of text, which sometimes means they are too brief. The authors did consider this, however, and include lots of reference. The related topics section at the bottom of each page is probably the best feature. The diagrams are all ideal for the subject, and very easy to...
Overview -
Universal Principles of Design
Product Details
- Pub. Date: October 2003
- Publisher: Rockport Publishers
Synopsis
Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is actually the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to search through different references and resources to find the information and know-how required to make a design work -- until now. Universal Principles of Design is the first cross-disciplinary reference of design. Richly illustrated and easy to navigate, this book pairs clear explanations of the design concepts featured with visual examples of the concepts applied in practice. From the "80/20 rule" to "chunking," from "baby-face bias" to "Ockham's razor," and from "self-similarity" to "storytelling," readers will expand their knowledge of 100 common design concepts. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
Biography
William Lidwell is a partner and chief research and development officer at the Applied Management Sciences Institute. He writes, speaks, and consults on topics of design and engineering and is the author of multiple books including the best-selling design book Universal Principles of Design, which has been translated into 16 languages. He lives in Houston, TX.
Editorial Reviews -
Universal Principles of Design

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Features -
Universal Principles of Design
Table of Contents
| Introduction | 10 |
| 80/20 Rule | 12 |
| Accessibility | 14 |
| Advance Organizer | 16 |
| Aesthetic-Usability Effect | 18 |
| Affordance | 20 |
| Alignment | 22 |
| Archetypes | 24 |
| Attractiveness Bias | 26 |
| Baby-Face Bias | 28 |
| Chunking | 30 |
| Classical Conditioning | 32 |
| Closure | 34 |
| Cognitive Dissonance | 36 |
| Color | 38 |
| Common Fate | 40 |
| Comparison | 42 |
| Confirmation | 44 |
| Consistency | 46 |
| Constancy | 48 |
| Constraint | 50 |
| Control | 52 |
| Convergence | 54 |
| Cost-Benefit | 56 |
| Defensible Space | 58 |
| Depth of Processing | 60 |
| Development Cycle | 62 |
| Entry Point | 64 |
| Errors | 66 |
| Expectation Effect | 68 |
| Exposure Effect | 70 |
| Face-ism Ratio | 72 |
| Factor of Safety | 74 |
| Feedback Loop | 76 |
| Fibonacci Sequence | 78 |
| Figure-Ground Relationship | 80 |
| Fitts' Law | 82 |
| Five Hat Racks | 84 |
| Flexibility-Usability Tradeoff | 86 |
| Forgiveness | 88 |
| Form Follows Function | 90 |
| Framing | 92 |
| Garbage In-Garbage Out | 94 |
| Golden Ratio | 96 |
| Good Continuation | 98 |
| Gutenberg Diagram | 100 |
| Hick's Law | 102 |
| Hierarchy | 104 |
| Hierarchy of Needs | 106 |
| Highlighting | 108 |
| Iconic Representation | 110 |
| Immersion | 112 |
| Interference Effects | 114 |
| Inverted Pyramid | 116 |
| Iteration | 118 |
| Law of Pragnanz | 120 |
| Layering | 122 |
| Legibility | 124 |
| Life Cycle | 126 |
| Mapping | 128 |
| Mental Model | 130 |
| Mimicry | 132 |
| Mnemonic Device | 134 |
| Modularity | 136 |
| Most Average Facial Appearance Effect | 138 |
| Normal Distribution | 140 |
| Ockham's Razor | 142 |
| Operant Conditioning | 144 |
| Orientation Sensitivity | 146 |
| Performance Load | 148 |
| Performance Versus Preference | 150 |
| Picture Superiority Effect | 152 |
| Progressive Disclosure | 154 |
| Prospect-Refuge | 156 |
| Prototyping | 158 |
| Proximity | 160 |
| Readability | 162 |
| Recognition Over Recall | 164 |
| Redundancy | 166 |
| Rule of Thirds | 168 |
| Satisficing | 170 |
| Savanna Preference | 172 |
| Scaling Fallacy | 174 |
| Self-Similarity | 176 |
| Serial Position Effects | 178 |
| Shaping | 180 |
| Signal-to-Noise Ratio | 182 |
| Similarity | 184 |
| Storytelling | 186 |
| Structural Forms | 188 |
| Symmetry | 190 |
| Threat Detection | 192 |
| Three-Dimensional Projection | 194 |
| Top-Down Lighting Bias | 196 |
| Uncertainty Principle | 198 |
| Uniform Connectedness | 200 |
| Visibility | 202 |
| Von Restorff Effect | 204 |
| Waist-to-Hip Ratio | 206 |
| Wayfinding | 208 |
| Weakest Link | 210 |
| Index | 212 |
| Credits | 214 |
| Acknowledgments | 215 |
| About the Authors | 216 |
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