Ultimate Guide to Video Game Writing & Design by John Zuur Platten, Flint Dille, John Zuur Platten, Skip Press (Editor)

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(Paperback)

  • Pub. Date: January 2008
  • 272pp
  • Sales Rank: 41,933

    Reader Rating: (2 ratings)

    Detailed Rating: "Students" See All

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    • Overview
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    • Customer Reviews
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    Product Details

    • Pub. Date: January 2008
    • Publisher: Crown Publishing Group
    • Format: Paperback, 272pp
    • Sales Rank: 41,933

    Synopsis

    • Authors are top game designers

    • Aspiring game writers and designers must have this complete bible

    There are other books about creating video games out there.
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

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    Biography


    Flint Dille and John Zuur Platten’s company, The Bureau of Film and Games, develops original games for next-generation platforms. They co-wrote Chronicles of Riddick: Escape from Butcher Bay, which GameSpot called "superb…one of the year’s best action games." Flint Dille’s credits include Dead to Rights and Batman: Rise of Sin Tzu. John Zuur Platten’s credits include Red Ninja and Scooby-Doo 2005. The authors live in Los Angeles.

    Customer Reviews

    • Reader Rating:
    • Ratings: 2Reviews: 1

    Writing and Designby JimJJ

    Reader Rating:
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    February 09, 2009: This book is geared toward anyone who wants to manage the game designing process. It is about writing the game's story, not about writing the game's code.

    I Also Recommend: Introduction to Algorithms and Java CD-ROM, Learning XNA 3.0, Pro Visual C++/CLI and the .NET 2.0 Platform, XNA Game Studio Express.