The Calder Game by Blue Balliett: Book Cover

    The Calder Game by Blue Balliett, Brett Helquist (Illustrator)

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    (Hardcover)

    • Age Range: 9 to 12
    • Pub. Date: May 2008
    • 379pp
    • Sales Rank: 26,857

      Reader Rating: (14 ratings)

      Detailed Rating: "Characters" See All

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      Product Details

      • Pub. Date: May 2008
      • Publisher: Scholastic, Inc.
      • Format: Hardcover, 379pp
      • Sales Rank: 26,857
      • Age Range: 9 to 12
      • Lexile: 830L 

      Synopsis

      When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear! Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile . . . with more at stake than first meets the eye.

      Publishers Weekly

      Acclaimed for her sophisticated juggling of art concepts, mystery, philosophy and storytelling, Balliett (Chasing Vermeer) outdoes herself with this ambitious novel. Like its predecessors, it asks readers to consider big ideas, this time using the mobiles of Alexander Calder as a springboard. Now in seventh grade, series heroes Petra, Tommy and Calder first see Calder's mobiles at an exhibit at a Chicago museum. There they are introduced to the "Calder game," which invites participants to join five ideas or things that move in relation to one another, while looking for "balance, beauty, and surprise." Three weeks later, Calder accompanies his father to a tiny town near Blenheim Palace in England, where an anonymous donor has installed a Calder sculpture in the ancient town square, much to the villagers' dismay. Curiously, Calder's own presence seems to inspire dismay as well-until he, and the sculpture, simply vanish overnight. The mystery is crafted more solidly than in either of Balliett's previous titles, and the setting-enriched by the hedge maze of Blenheim and the possible proximity of the pseudonymous British artist Banksy-proves completely enticing. And once again Helquist encodes his b&w illustrations with puzzle pieces. Motivated readers will treasure this provocative title. Ages 9-12. (May)

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      Customer Reviews

      9 Year Old Son Loved This Bookby NOLESGIRL

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      May 31, 2009: My son has read all books by Blue Baillett. He said this was a good story. With all her books, you learn a little history and geography along the way.

      Reviewed by Tasha for TeensReadToo.comby TeensReadToo

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      October 27, 2008: Calder, Tommy, and Petra are back for another art-filled mystery.

      It all starts when they take a field trip to the art museum to see the new exhibit featuring work by Alexander Calder. Even though their nasty and fun-sucking teacher tries to make the trip as miserable as possible, the three friends manage to find great inspiration and fascination in Alexander Calder's work.

      Before long, Calder's dad invites him on a trip to England with him. Calder is super excited about the opportunity and learns that the town they're staying in is home to one of Alexander Calder's sculptures, The Minotaur. When Calder and his dad arrive in the small town, they find that not everyone is as excited about the sculpture as Calder is -- and quite a few people want it gone.

      While Calder's dad is off at his seminars all day, Calder starts exploring the town and even goes to the famous Blenheim Palace gardens and maze. This is the ultimate place for Calder as he loves puzzles and mazes. One night, though, both Calder and the sculpture go missing.....a coincidence... maybe? When Calder doesn't show up after a couple of nights, his worry-stricken father brings in some back-up, Petra and Tommy. Together they will try and solve the mystery of where Calder is and what happened to the sculpture.

      As always, Blue Balliett has created an intricately woven story which takes art, mystery, and friendship and turns it into one heck of a book. What's especially nice about THE CALDER GAME is that you don't necessarily have to have read the other books in the series (CHASING VERMEER and THE WRIGHT 3) to understand what's going on; while it would be nice, this story is complete on its own.

      While I really liked this book, I'm not sure it was quite as good as the first, which often happens, but it was still really good. I liked all of the twists and turns in the mystery and it was fun trying to figure out what happened. I loved the underlying art theme, which made the book very interesting. I definitely think that it takes a certain type of person to want to read this book, as there is a lot of art talk, which I love, but others may not. All in all, I really enjoyed THE CALDER GAME and look forward to more in the series.

      One last note! The illustrations in this book, while sparse, were incredible. I thought they really added to the story and I loved them.


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