Written for anyone interested in learning about how the game business works, this completely updated version of this bestseller provides insights from industry pros into the ins and outs of bringing a commercial game to market. A diverse group of experienced professionals has joined together to share their wisdom and experiences to help others maximize the game business. All business aspects of game development and publishing are covered, including game publishing, financing a project, managing development operations, making a profit, and getting a game to market. Many of the articles include case studies and interviews, providing readers with real-world examples that illustrate how companies and individuals have succeeded and failed in the business. This is a must-have resource for anyone interested in starting a game development studio or improving an existing one.
Key Features:
How the retail market works for games
Managing
publisher/developer relationships
Online business models for self publishing
Financing a start-up
Evaluating a company for potential acquisition
Wireless business models
Creating a successful freelance game
development business
Pros and cons of global and territorial publishing
deals
Quality control: testing plans and bug tracking
François Dominic Laramée (Verdun, QC) has designed, programmed, and/or produced over 20 games for consoles, personal computers, interactive television, and online networks over the last decade. He is a prolific writer and the holder of graduate degrees in computer science and business administration. He is also the editor of Game Design Perspectives and Secrets of the Game Business, second edition, as well as a contributor to the Game Programming Gems and AI Game Programming Wisdom series.