Seabird (The First of The Narentan Tumults)
When high school senior Cara Marshall is transported to Narenta, she is proclaimed champion of its people against the daemagos-a cadre of sorcerers. Amid the grateful welcomes, Cara protests that neither the title nor the mission are hers.
"They've got the wrong person and they're going to get me killed because they won't admit it."
Is Cara's world-napping a mistake? The daemagos don't care as long as she's dead. Cara's brief attempt at finding a way home mutates into a nightmarish blur of hiding and flight from remorseless enemies.
Pursued by ruthless werewright warriors, vicious serpent-hawks, and the sorcerers, she is simultaneously overwhelmed by the trust the Narentan people show in her alleged power as the Outworlder and their champion. In whom dare she place her own trust when assassins lurk in the shadows amidst those who welcome her?
As she races across an eerie and perilous ancient world in search of the daemagos' secret power, Cara must also find the strength to face tragedy, grief and doubt. With little time left to aid the Tethran kingdom and her remaining companions, Cara grapples to perceive the essence of a hero's heart and make it her own.
Grounded firmly in the tradition of C.S. Lewis, this character-driven first installment of The Narentan Tumults is an epic tale of adventure, courage and faith.
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January 16, 2009:
SEABIRD is a fantasy that follows well in the fantasy style of C. S. Lewis and J. R. R. Tolkien, embracing many of the key elements, yet doing so in its own unique way.
The fight between good and evil is essential for this type of fantasy. Seabird has that conflict in abundance. Cara is pulled into the world of Narenta because of a need for the Good. Speaking of that pull, the Call is often an important part of a fantasy written from a Christian worldview. And that call goes out to someone that no one suspects is destined to do great things. Cara is not an obvious choice for a champion any more than David the shepherd. Yet the forces of Good in Narenta are all certain that she was called to help them in their hour of need.
As with Narnia and Middle Earth, there are various "people" besides the humans. Cara meets several "people" groups who are more or less on the side of Good, the most important being the
people of Alphesis, Seabirds who are the scholars and wisest of all Narentans. Yes, talking birds. This may sound like a rip off from Narnia, but it really isn't. On the Evil side,there are some really nasty werewrights ( I think it's a kind of reptilian thing if I understand correctly) and the daemagos--these are like evil sorcerers who can do incredibly ugly stuff, powered by supernatural evil.
Then there is the quest and the journey. Cara is the Outworlder called to help Narenta, but many others are involved along the way. There is a part in this quest that only Cara can play, but without the help of many who are committed to Alphesis, she would never live to complete the task. Unfortunately, some of her noble friends don't.
Beyond the actual story, I think I am drawn by the values that it upholds. That's another element in fantasies of this ilk, perhaps the most important for some of us. There is a higher power that the Good people of the land follow. Many people have compromised their values, giving in to temptations, selfishness, and the influences of the Evil forces. Those who remain true, however, will even die for their cause. Values like love, honesty, loyalty, faith, kindness, mercy, courage are all upheld. Cara herself doesn't possess most of them, but she learns from her experiences and from her comrades. Hopefully, readers will also learn and take note.
I thoroughly enjoyed Seabird, and I believe those who enjoy fantasies, young adult or old, will also enjoy it. There are certainly some creepy parts and battle scenes, but it isn't really gory. It isn't so much a happily-ever-after book, yet the ending should satisfy the reader. There is, however, room for sequels to finish the tale even though one segment does actually end with this novel.
I Also Recommend: Nor Iron Bars a Cage, Time Masters, Duke's Handmaid, The Restorer.
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May 27, 2008: The Pevensie children are no longer the only ones being pulled away from their lives on Earth in order to set things right in another world. Meet Cara, a typical self-centered and shallow teenager. After purchasing a unique seabird pendant, she finds herself suddenly pulled out of her own world and into Narenta, into a society where everything looks rather medieval and the people are expecting an outworlder to come to their aid. They are all convinced that Cara has been sent by Alphesis, their Lord, to perform a deed that only she can accomplish. Cara is convinced that it's a mistake, and the only thing she wants to do is go home. Unfortunately, the more she tries to run from this task and find a way home the more she becomes embroiled in the danger of the Tumult. Some very nasty Demons 'daemagos' are quite intent on killing her, no matter what her own intentions. This is an engaging tale of high fantasy, one that Young Adults in particular should enjoy right from the beginning. At times it is humorous when Cara tries to communicate using typical teenspeak in a world that doesn't get all the expressions and slang. But that is only a small element of this novel. It is brimming with action and adventure, lots of battle scenes, but also some brilliant scenes filled with the life-altering experiences that Cara undergoes internally. Themes of light and Living Water weave their way throughout the tale, as do honor and the Joy of Obedience. This will teach some lesson painlessly in fact, if you don't tell them there are any lessons, the teens won't see them coming! Characters have a great deal of personality, individual personalities so deep and unique that you'll feel like you really know them before the story is over. It's not all happily-ever-after and pie-in-the-sky either. I highly recommend it. If you're looking for some summer reading material, please consider this one.