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    Prince of Persia by Jordan Mechner, A. B. Sina, LeUyen Pham (Illustrator), Alex Puvilland (Illustrator)

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    (Paperback)

    • Pub. Date: March 30, 2010
    • 208pp

      Reader Rating: (2 ratings)

      Detailed Rating: "Story" See All

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      Product Details

      • Pub. Date: March 30, 2010
      • Publisher: Roaring Brook Press
      • Format: Paperback, 208pp

      Synopsis

      BEYOND THE LEGENDARY GAME – THE LEGEND ITSELF

      Long ago in Persia, there lived a Prince -- a man of honor, of valor, and full of strength -- a man for his people, who lived with them and took on their trials and hardships. And he was loved.

      His name is no longer remembered. When people speak of him, they call him merely, 'The Prince of Persia,' as if there have been no others, and his descendants are enjoined to live like him, to be like him, to the ends of their days.

      Long ago in Persia, there were many princes, one following another, sometimes quick, sometimes slow, sometimes fat, clever, joyous, and all more or less honorable. And in some of those princes there shone the spirit of The Prince of Persia, for in Persia time spins like a wheel, and what is to come has already happened, and then happens again, year in and year out.

      This is the story of two of those princes, and of the destiny that threads their lives together.

      Created by Jordan Mechner, the Prince of Persia graphic novel is beautifully written by poet A.B. Sina and opulently illustrated by LeUyen Pham and Alex Puvilland.

      Publishers Weekly

      Video gamers should enjoy this byproduct of a popular franchise. As game creator Mechner explains in an afterword, the original Prince of Persia was widely played in the early 1990s and famed as one of the few video games that had a story line with literary merit. It's been upgraded several times with somewhat different versions of the hero, which Mechner justifies as reflecting the fluid, dreamlike nature of Eastern storytelling. Sina's script for this book lays out two stories simultaneously, echoing and overlapping each other. In the 9th- and again in the 13th-century Persian city of Marv, a rightful prince is denied the throne, a vizier lusts for power, a courageous damsel fights for her lover, etc. The characters can't be sure whether their knowledge of events comes from memory or prophecy, creating a multi-leveled narrative that reflects the game, although readers will need to keep track of which hero is performing on a given page. There's plenty of action, and the artwork by Pham and Puvilland is suitably vigorous and exotic; however, without the thrill of participating in the action on-screen, reader involvement is limited. (Sept.)

      Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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      Biography

      The universe of Prince of Persia began in 1989, with the creation of the first Prince of Persia game. In this platform game, a Persian prince must rescue his throne from the evil vizier who has usurped it. The game was a hit, and spawned eight sequels (plus a cell phone game entitled 'Prince of Persia Harem Adventures') over the next nineteen years, including the award-winning, best-selling 'Sands of Time' series. 'Sands of Time' is now being adapted into a major motion picture by Disney/Bruckheimer: it will be out in theaters in June 2009.

      JORDAN MECHNER is the creator of the Prince of Persia games, the Prince of Persia graphic novel, and the author of the script for the Prince of Persia movie. After forsaking his early obsession with comics at age 12 for a new love – computers – Jordan started learning how to program, taking the first steps down the path to writing video games. But his love of comics and reading stayed with him – when he began creating games, he created narrative, story-driven games that had their roots in the comics and the books he loved.

      He sold his first game while he was still an undergraduate at Yale, and then moved directly on to creating Prince of Persia. The games took off, and he's been involved in the programming, story development, and world-building for the Prince of Persia ever since.

      Jordan now lives in southern California, where he’s working on the next Prince of Persia game and writing and directing award-winning documentaries, as well as working on his next commercial property – Solomon’s Thieves, which will be published by First Second.

      Under various other misspellings, mistranslations, andmisrepresentations of his name, A.B.SINA has written for film, magazines, and journals in North America and around the world. Born in Iran, he now works between Montreal and wherever else he can manage. He has no heirs, though he hopes this project will at least give him some followers.

      LEUYEN PHAM and ALEX PUVILLAND are happily married in art. They found time in their highly successful careers (one as a children's book illustrator, the other one as her husband) to give us Prince of Persia. LeUyen has produced several acclaimed picture books for children, including her self-authored Big Sister, Little Sister. Alex has worked as an a visual development artist for Dreamworks Feature Animation and on numerous films. They live in San Francisco with their son Leo.

      Customer Reviews

      • Reader Rating:
      • Ratings: 2Reviews: 2

      A fun, light little adventureby theokester

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      June 15, 2009: I picked Prince of Persia up as a fan of the games and of the general adventure genre of the Arabian Nights style.

      The story was intriguing and thoughtful. It's presented as two stories set ~400 years apart with the first story creating and influencing the legend/action of the second story. The stories are presented side-by-side allowing the plot points to expose themselves gradually which leads to a feeling of mystery and intrigue. The female characters felt stronger to me than the male characters both in terms of their strength of mind and their initiative and drive to get things done.

      The art was clean and simple while still detailed enough to really draw me in. The tone created by the art changed based on plot points but was generally fairly light (after having recently read Watchmen, the art here felt almost airy). Some of the depictions of violence were fairly graphic...it wasn't spewing blood, but the violent imagery was pushing PG-13 at times.

      The art and the plot were fast paced and kept me scanning from panel to panel and page to page quickly. I think I flew through the book in about 40 minutes. Which was my main complaint. I wanted more. The depth there was good and the story flowed well. I just felt like it was over too quickly. There was a little deus ex machina that sped things up a little bit, but the story itself flowed well. I think mostly I would have loved to have seen the book double in size, stretch a few segments out, and add more scenes before ending.

      The book also came with a very cool afterward by the developer/designer responsible for the first Prince of Persia game and involved in creation of the subsequent titles. Having worked in video games, I was really interested by his description of the creation of the initial games and of how the process changed for the later titles. I also really liked his insight into the adventure stories and histories that helped inspire the games and the book. I'd been looking to read Arabian Nights and he recommends the translation I'll likely use.

      ****

      3.5 stars (out of 5)

      Prince of Persia graphic novel - solid for those who follow the gameby Availin

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      May 09, 2009: In my opinion, the Prince of Persia graphic novel was an easy read that provided some interesting background information on the Prince of Persia world. The are was of a high quality, and the writing was good. My only complaint would be that it jumped around between a number of characters with a relative frequency to the point that, at times, I had to really focus to figure out exactly who had done what. I would strongly recommend this to people who are fans of fantasy graphic novels, and especially to those who have played, or want to play, the Prince of Persia games.