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From the author's preface:
This book is a catalog of the mistakes that I've made while building more than 100 Web sites in the last five years. I wrote it in the hopes that others won't have to repeat those mistakes.
For the manager in charge of a Web publication or service, this book gives you the big picture. It is designed to help you to affirmatively make the high-level decisions that determine whether a site will be manageable or unmanageable, profitable or unprofitable, popular or unpopular, reliable or unreliable. I don't expect you to be down in the trenches typing Oracle SQL queries. But you'll learn enough from this book to decide whether in fact you need a database, whom to hire as the high database priest, and whom to allow anywhere near the database.
For the literate computer scientist, I hope to expose the beautiful possibilities in Web service design. I want to inspire you to believe that this is the most interesting and exciting area in which we can work.
For the working Web designer or programmer, I want to arm you with a new vocabulary and mental framework for building sites. There can be more to life than making a client's bad ideas flesh with PhotoShop and Perl/CGI.
For the users of the world, I document a comprehensive open-source approach to building online communities and show a collaborative Web-based way that we can dig ourselves out of our desktop application morass.
A technical manual that is also a lavishly illustrated coffee-table book, this is the oddest, most interesting guide on web design and publishing this reviewer has ever read. "This book is a catalog of the mistakes that I've made while building more than 100 Web sites in the last five years," writes webmaster Greenspun, who teaches at MIT. Covering web publishing and web-based services in a lively, engaging tone, he makes complex technical ideas simple and accessible to beginners and nontechies who have to manage large web sites. Drop-dead photos taken by Greenspun and available for free on his site (www.photo.net) illustrate the text. Greenspun also gives away almost all the software he writes about and uses, and the entire book is available on the web (http://www. photo.net/wtr/thebook/). Still, all libraries should seriously consider getting one or two copies of the wonderful print version. Copyright 1999 Cahners Business Information.
More Reviews and RecommendationsA technical manual that is also a lavishly illustrated coffee-table book, this is the oddest, most interesting guide on web design and publishing this reviewer has ever read. "This book is a catalog of the mistakes that I've made while building more than 100 Web sites in the last five years," writes webmaster Greenspun, who teaches at MIT. Covering web publishing and web-based services in a lively, engaging tone, he makes complex technical ideas simple and accessible to beginners and nontechies who have to manage large web sites. Drop-dead photos taken by Greenspun and available for free on his site (www.photo.net) illustrate the text. Greenspun also gives away almost all the software he writes about and uses, and the entire book is available on the web (http://www. photo.net/wtr/thebook/). Still, all libraries should seriously consider getting one or two copies of the wonderful print version. Copyright 1999 Cahners Business Information.
| Preface | ||
| Ch. 1 | Envisioning a Site that Won't Be Featured at suck.com | |
| Ch. 2 | The World's Grubbiest Club: Internet Entrepreneurs | |
| Ch. 3 | Scalable Systems for Online Communities | |
| Ch. 4 | Static Site Development | |
| Ch. 5 | Learn to Program HTML in 21 Minutes | |
| Ch. 6 | Adding Images to Your Site | |
| Ch. 7 | Publicizing Your Site (without Irritating Everyone on the Net) | |
| Ch. 8 | So You Want to Run Your Own Server | |
| Ch. 9 | User Tracking | |
| Ch. 10 | Sites that Are Really Programs | |
| Ch. 11 | Sites that Are Really Databases | |
| Ch. 12 | Database Management Systems | |
| Ch. 13 | Interfacing a Relational Database to the Web | |
| Ch. 14 | ecommerce | |
| Ch. 15 | Case Studies | |
| Ch. 16 | Better Living Through Chemistry | |
| Ch. 17 | A Future So Bright You'll Need to Wear Sunglasses | |
| Glossary | ||
| Index | ||
| About the Author |
If they'd been told Id spent $15 on a copy of The Forsyte Saga, they wouldn't ask how I intended to make money off that. If they knew Id splurged for a $5,000 Viking stove, they wouldn't ask if I was going to start charging my brunch guests $5 each. If I told them I dropped $27,000 on a Toyota minivan, they wouldn't ask if I was going to charge my dog $ 10 for every trip.
Web publishing can cost less than any of these things; why does everyone assume that it has to make money? I did not set up my site to make money. I set up my, site so that my friend Michael at Stanford could see the slides I took while driving from Boston to Alaska and back. It turns out that my site has not made money. Yet I do not consider my site a failure. My friend Michael at Stanford can look at my slides anytime he wants to by typing http://photo. net/samantha/.
I'm not saying that this should be everyone's goal. After all, you might not know my friend Michael at Stanford. Or, if you do know him, you might not like him. But keep in mind that if you are destined to lose money on your site, it is much less humiliating when you can say that making money wasn't the idea.
For those who've forgotten that greed is one of the sevendeadly sins, I've written this chapter about how to make money on the Internet.
First, let's ask why we think that there is money to be made off the Internet. Karl Taylor Compton, former president of MIT, said it best in 1938: "In recent times, modern science has developed to give mankind, for the first time in the history of the human race, a way of securing a more abundant life which does not simply consist in taking away from someone else."
I believe that computers will secure a more abundant life for the human race. Mine would not have been a controversial statement in 1960, when IBM was just beginning to saturate corporate America with mainframes. It was obvious to everyone in 1960 that computers were going to usher in a new Age of Leisure. In 1998, my statement seems absurd. Computers have been around for 50 years now without having done much for the average person. In fact, it is a commonplace among economists that computers have reduced the productivity of American business.
Computers by themselves are a liability. Getting information into and out of them is so expensive that using paper and file cabinets is probably less trouble. Sure, in 1998 we don't see too many people manually writing payroll checks or calculating artillery shell trajectories. But most people get through most parts of their day without relying on a computer. Why don't I think that this lifestyle will be possible in another 50 years? Because of the network.
THE STEAM ENGINE AND THE RAILROAD
James Watt's 1765 steam engine didn't change your life unless you were pumping water out of coal mines. A steam-powered factory could have produced enough goods to supply an entire nation, but since there was no way to distribute that output, there wasn't much point in building such a factory. With the railroad came the ability to serve a national market with one factory. Factories grew enormous and pulled people out of the countryside to work inside the Satanic Mills. It was the mounting of the steam engine on rails and the spreading of railroads across nations that transformed society, not the steam engine, per se. The computer is the steam engine of our times; the network is the railroad.
With a ubiquitous network, all of the information that you consume will arrive in a machine-readable form. If the information is structured appropriately, as with standards like Electronic Document Interchange (EDI), it will arrive in a form that is immediately applicable to your internal databases without human intervention. Your computer will truly be able to handle routine transactions on your behalf.
When the network infrastructure is powerful enough for most houses to enjoy video-rate bandwidth, the computer will be able to support your collaboration with other people. If you had TV-quality video and audio links to your collaborators and a shared workspace, you wouldn't have to commute to work or fly around from city to city so much. Though I don't like to predict the demise of a 3,000-year-old trend toward urbanization, it indeed seems possible that collaboration tools might enable some people to move out to the country yet still keep their urban jobs.
The Internet will change society. Some people will get rich off that change. I guess you might as well be one of them. Probably your safest bet is to figure out where all those telecommuters are going to end up living and open a little mall there with a McDonalds, MicroCenter, and Trader Joe's. If you're a nerd, then you'll probably make the most money building intranet sites that sit inside corporate firewalls and let workers collaborate in new ways. However, since there is such a popular obsession with making money from public Web sites, let's start by considering how to turn hits into revenue.
FOUR WAYS TO MAKE MONEY FROM YOUR PUBLIC SITE
The previous chapter divided all Web sites into either magazine-like Web Publishing or Web-based Services. That is a useful division for thinking about whether off-the-shelf technology is going to be helpful to build a site, but when estimating the profit potential of a consumer-oriented Web site, I think one needs a separate set of four categories. If you are starting a new site for the purpose of making money, it is worth considering which categories your planned Web operations fall into and how hard it is to make money in those categories.
Here are the categories (see Figures 2-1 through 2-4):
1 Sites that provide traditional information. This is the type of site that requires the least imagination but also the most capital investment. Find bodies of information that consumers in the 1980s bought offline and sell them online. This includes movies/videos/television, newspapers, magazines, weather reports, and stock market information. Revenue comes from...
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