OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 by OpenGL Architecture Review Board, Davis, Tom Davis, Mason Woo, Jackie Neider

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Textbook (Paperback - Older Edition)

  • 730pp
  • Sales Rank: 529,893

Textbook Information

  • ISBN-13: 9780201604580
  • Edition Description: Older Edition
  • Edition Number: 3
  • Pub. Date: August 1999
  • Publisher: Addison-Wesley
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Product Details

  • Pub. Date: August 1999
  • Publisher: Addison-Wesley
  • Format: Textbook Paperback, 730pp
  • Sales Rank: 529,893

Synopsis

OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images.

The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images.

You will find clear explanations of OpenGL functionality and many basic computer graphics techniques such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, including:


  • 3D texture mapping
  • Multitexturing
  • New pixel storage formats, including packed and reversed (BGRA) formats
  • Specular lighting after texturing
  • The OpenGL imaging subset
  • New GLU routines and functionality


Numerous code examples are provided to practical programming techniques. The color plate section illustrates the power and sophistication of the newest version of OpenGL.

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential.

The OpenGL Technical Library was originally developed by SGI and continues to evelove under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders, such as 3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, NVIDIA, and SGI.

The OpenGL Programming Guide, Third Edition was written by Mason Woo, Jackie Neider, Tom Davis, and Dave Shreiner.

Booknews

Shows how to use the OpenGL interface and its commands to specify the objects and operations needed to produce interactive three-dimensional applications and color images. The third edition has been updated to reflect the new capabilities of version 1.2. Annotation c. Book News, Inc., Portland, OR (booknews.com)

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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2by Anonymous

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May 19, 2001: This book is no doubt the best OpenGL programming book on the market. No where else can you learn OpenGL this quick and efficiently. A *MUST BUY* for any programmers interested in 3D graphics design.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2by Anonymous

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January 27, 2001: I am an undergraduate student using this book as a textbook. I find it extremely difficult to read, especially if I am looking for a specific example of exactly HOW to do something.