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(Paperback - Reprint)
It's just a game . . . isn't it?
The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind.
Suddenly, a message appears:
We wish to talk. We surrender.
But the aliens aren't supposed to surrender—they're supposed to die!
Released in Britain in 1992, just after the first Gulf War, the launch title in Pratchett's Johnny Maxwell trilogy reaches American shores in the midst of current conflicts in the Middle East. A whimsical but ultimately unsettling "war game" conceit drives the book: what if video games weren't just games? Teenager Johnny plays video games (pirated copies from a friend) to escape the "Trying Times" that his parents are going through and the bombs dropping in the Middle East every time he turns on the television. But one afternoon while Johnny is playing the game Only You Can Save Mankind, the alien ScreeWee fleet from within the game surrenders to him, an action that is outside the game's parameters. The hero begins to dream himself into the game space and pledges to help give the ScreeWee safe passage to avoid slaughter by the human gamers. Johnny has less success convincing his friends of what he's doing, except for a proficient gamer, Kirsty, who is motivated to win at all costs. Pratchett's wartime allegory is apt, if frequently heavy-handed ("Do you think the pilots really just sit there like... like a game?... We turn it into games and it's not games"). Still, the compelling premise and Pratchett's humorous touches (such as the aliens' frustration with human attackers who "die" and just keep coming back) may well attract fans to this trilogy. Ages 8-up. (July) Copyright 2005 Reed Business Information.
More Reviews and RecommendationsA beloved British author who genre-jumps from humorous fantasy to science fiction to young adult books, Terry Pratchett is perhaps best known for his series of novels set in the fantastical setting of Discworld.
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July 09, 2005: I love these books! My son and I read them when he was about Johnny's age and were totally delighted (we read a book club edition of all 3 books). I really hope that the others are published, also. They are, in many ways, more profound than the first. The final image in this book totally won my heart it was so right.
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June 25, 2005: Twelve years old Johnny Maxwell loves to play computer games especially those with alien battles. His favorite game at the moment is ONLY YOU CAN SAVE MANKIND in which he battles the ScreeWee. --- However, something weird out of virtual reality happens when a ScreeWee Captain announces to him that she and her troop surrender and ask for safe passage back to their sector of space. She explains that this is no game for when a ScreeWee dies they really are dead. A stunned Johnny does not know what to do with all these prisoners of war as he is only a preadolescent. Adding to his burden is when he sleeps he seems to enter the computer world in which he can only wake when he dies as the Americans bomb Baghdad in Gulf War I. --- Written during the first Gulf War, ONLY YOU CAN SAVE MANKIND is a powerful condemnation of war as a means to solve disputes. The story line targets the preadolescent crowd, but adults will enjoy the action-packed tale as the bewildered hero makes a plea for peace. Making no apology with his in your face claim that we are all humans whether we live in America, Darfur, Iraq, North Korea or ScreeWee, Terry Pratchett argue we need to live together in peace and harmony instead of sending our young (that is someone else?s children) to fight when we ought to seek respectful peaceful solutions to a crisis. --- Harriet Klausner