(Paperback)
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new.NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.
More Reviews and RecommendationsTom Miller is the development lead for Managed DirectX, as well as the designer of the API. He has worked on the DirectX team for the last four years, including the SDK team writing samples, as well as the DirectX for Visual Basic team. Previously at Microsoft, he worked on the Visual Basic and Office teams.
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August 21, 2003: This book is absolutely the perfect thing to have by your side as you venture into the highly undocumented world known as Managed DirectX. Since Managed DX went gold, I had been scouring for examples and tutorials to compensate for what was definitely an incomplete and insufficient SDK. My search ended with this book. Everything is very well explained. The samples are exceptional. But best of all, I never once reached a point where I felt I was being told what to do without first having an explanation of why I needed/wanted to do it. I'm sure I'll be coming back to this book time and time again as I continue my work with Managed DX.