Life on the Screen: Identity in the Age of the Internet by Sherry Turkle

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(Paperback - Reprint)

  • Publisher: Simon & Schuster Adult Publishing Group
  • Pub. Date: September 1997
  • ISBN-13: 9780684833484
  • Sales Rank: 127,680
  • 352pp
  • Edition Description: Reprint
 
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Synopsis

A Question of Identity

Life on the Screen is a fascinating and wide-ranging investigation of the impact of computers and networking on society, peoples' perceptions of themselves, and the individual's relationship to machines. Sherry Turkle, a Professor of the Sociology of Science at MIT and a licensed psychologist, uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, "bots," virtual reality, and "the on-line way of life."

Turkle's discussion of postmodernism is particularly enlightening. She shows how postmodern concepts in art, architecture, and ethics are related to concrete topics much closer to home, for example AI research (Minsky's "Society of Mind") and even MUDs (exemplified by students with X-window terminals who are doing homework in one window and simultaneously playing out several different roles in the same MUD in other windows). Those of you who have (like me) been turned off by the shallow, pretentious, meaningless paintings and sculptures that litter our museums of modern art may have a different perspective after hearing what Turkle has to say.

This is a psychoanalytical book, not a technical one. However, software developers and engineers will find it highly accessible because of the depth of the author's technical understanding and credibility. Unlike most other authors in this genre, Turkle does not constantly jar the technically-literate reader with blatant errors or bogus assertions about how things work. Although I personally don't have time or patience for MUDs,view most of AI as snake-oil, and abhor postmodern architecture, I thought the time spent reading this book was an extremely good investment.

Annotation

In a book informed by the most current knowledge of computers and a thorough grounding in psychoanalytic theory and philosophy, the author of The Second Self revisits the dramatic changes in our psychological selves and the ways of learning and thinking wrought by the newest advances of the computer revolution.

Publishers Weekly

The Internet, with its computer bulletin boards, virtual communities, games and private domains where people strike up relationships or emulate sex, is a microcosm of an emerging ``culture of simulation'' that substitutes representations of reality for the real world, asserts Turkle (The Second Self). In an unsettling, cutting-edge exploration of the ways computers are revising the boundaries between people and computers, brains and machines, she argues that the newest computers-tools for interaction, navigation and simulation, allowing users to cycle through roles and identities-are an extension of self with striking parallels to postmodernist thought. She also looks at ``computer psychotherapy'' programs such as Depression 2.0, a set of tutorials designed to increase awareness of self-defeating attitudes; hypertext software for creating links between related songs, texts, photographs or videos; and ``artificial life,'' attempts to build intelligent, self-organizing, complex, self-replicating systems and virtual organisms. (Nov.)

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