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The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, Simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.
More Reviews and RecommendationsThe Author
Clark Aldrich, a popular conference speaker, columnist, and analyst, is the designer and implementer of educational simulations including SimuLearn's vLeader 2007, a virtual leadership e-learning platform. He is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing, as well as The Complete Guide to Simulations and Serious Games, all from Pfeiffer.
“What I like most is that Aldrich does not oversimplify. Using (online) games etc. for learning is not easy, but can be very rewarding. This new book is highly recommended for anyone who wants to give it a go. It is a very helpful and practical guide for teachers and instructors.”
—Igor Mayer, associate professor in Public Administration/Gaming-Simulation,
Delft University of Technology, the Netherlands “Clark Aldrich is to simulations what Elvis Presley is to rock and roll, and this book is his ‘Hound Dog.’”
—Daniel M. Siegel, Course Director for Game Strategies and Motivation, Full Sail University
Preface vii
The Author x
Part I What Are Games, Simulations, and Virtual Worlds Really, and Why Should I Care?
1 Understanding Highly Interactive Virtual Environments 3
Do Highly Interactive Virtual Environments Work Better? 4
The "Why" 5
Clarifying What We Mean by Highly Interactive Virtual Environments 6
2 Embracing Interactivity 15
Interactivity Levels 0 through 6 16
Interactivity Levels and Leadership Models 19
3 Sims: A New Model of Content 21
Simulation Elements 22
Game Elements 23
Pedagogical Elements 25
Tasks and Levels 27
Genres of Stand-Alone Sims 29
Four Concluding Thoughts 37
4 Highly Interactive Content from the Students' and the Instructor's Perspective 39
Different Culture, Different Rules 39
Learning to Love Frustration and Anticipate Resolution 40
When the Most Valuable Thing for a Coach to Do Is Nothing 42
part II Choosing and Using a Highly Interactive Virtual Environment
5 Identifying the Right Approach for the Right Need 47
Why Use Distance Learning Programs at All? 48
When to Use Highly Interactive Content 49
Costs Associated with HIVEs 53
6 Doing the Prep Work 55
Connect with Other Interested Professionals 55
Access the Content 55
Infrastructure Selection Criteria 63
Content Selection Criteria 66
Self-Paced/Single Player, Asynchronous, or Synchronous 69
Trust 71
Might Virtual Worlds Be the Universal Interface to (Other) Sims? 71
7 Integrating and Piloting 75
Technical Support for Students 75
Chunking Content 76
Piloting 81
Conclusion: The Need for Front Loading 83
8 A Brief Example of a Simulation Deployment 85
Peter Shea's Sim for Writing 85
Online versus Face to Face87
Students as Real-Time Evaluators of Sims? 88
9 The Processes of Using a HIVE and the Role of Coaching 89
The Setup 89
On Ramp: From Real Life to Simulation 92
Teaching the Interface 93
First Public Simulation Play 93
Putting Together Groups for Multiplayer or Team-Based Sims 95
Coaching during the Student Use 97
After Action Reviews 99
Off Ramp: From Simulation Back to Real Life 101
Into the Breach 102
10 Creating Evaluation Strategies 103
Why Not Measure Experience with a Multiple-Choice Test? 103
Assessment Strategies 105
Assessment Techniques for Grading Student Performance 107
Conclusion 111
Part III Other Considerations
7 Selling Interactive Environments Internally-Getting Buy In from Administrators, Department Heads, Colleagues, Parents, and even Students 115
Building Support for HIVEs 116
What Does Success Look Like for You? 120
Epilogue: The New Attraction of Distance Learning 121
References 123
Index 125
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