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In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?
Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more.
This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.
For anyone who has imagined what goes on in Walt Disney World after the gates close to the public, Pearson's (Peter and the Starcatchers) tale and Littman's authentic-sounding narration, in middle-schooler Finn Whitman's voice, offer a suspenseful all-access pass to the Magic Kingdom behind the scenes-filled with action, technology and a tricky (and implausible) riddle. Finn lands a cooler-than-cool opportunity after he becomes a model for a new breed of "holographic hosts" (Disney Host Interactive/Daylight Hologram Imaging) at Disney World. But the experience gets weirder than weird when Finn and the other four DHIs find themselves transported to the park via their nighttime dreams and must save the Magic Kingdom from Disney witches and villains called "Overtakers" by solving a puzzle said to be left behind by Walt himself. Littman reads at a smooth pace, speeding up along with the story's tension. He nails realistic kid-like reactions and dialogue even though listeners might find much of the plot hard to believe (and some of the plugs for Disney a bit over the top). Ages 10-up. (Sept.) Copyright 2005 Reed Business Information.
More Reviews and RecommendationsWhether it's crime thrillers for adults or adventure stories for young readers, bestselling author Ridley Pearson brings imagination, suspense, and an impeccable eye for detail to all his award-winning fiction.
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January 05, 2009:
I read this for two main reasons: 1. A good friend told me it was great, and 2. it was written by Ridley Pearson, coauthor of the Peter and the Starcatchers. This book was so incredibly great- absolutely amazing! It like transports you into Disney WOrld! I love because it gives me the most curious feeling- I think because it's set in a real place, it gives the story life. And just let me tell you, Magic Kingdom will be much more exciting after reading this book. You'll be, "Oh! That's where Finn did this!" and "Oh my gosh! That tried to eat them in the book!"
INSANELY STINKIN AWESOME BOOK!
I Also Recommend: Peter and the Starcatchers, Fairy Tale Detectives (Sisters Grimm Series #1), Leven Thumps and the Gateway to Foo (Leven Thumps Series #1), Kingdom Keepers II, Pillage.
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October 04, 2008: Kingdom Keepers: Disney After Dark has to be one of the most interesting, addicting, funny and original books I have ever read. It takes place all around the Disney Orlando Resort. The book tells about the journey of 5 teens who were chosen to be the first DHI?s, Disney Host Interactive, but suddenly the new technology backfires and, when they went to bed, the kids find themselves in Magic Kingdom at night. The only way out of the park wasn?t to wake up, but to push a special remote that had one single red button. How weird is that? Now Finn, Charlene, Willa, Philby and Maybec have to figure out what is going on with the DHI system and put a stop to it, that is with the help of Wayne, one of Disney?s first Imagineers who had the remote, and try to stop the over-takers from destroying the park and the outside world. The only clues they have to stopping this chaos are found scattered all around the park. After looking in at attractions in Magic Kingdom in ? A new perspective? the teens finally glue the pieces together to solve the mystery. They find the original plans to Magic Kingdom and Walt Disney?s own personal pens to revel what his original plans were for the park. As they dropped a single drop of ink from the pen onto the plans everything in the park light up and fire works burst out into the sky at night. Then Wayne pushed the red button one more time.