Table of Contents
Interviews & Essays
Explorations Interview with David Louis Edelman
Paul Goat Allen: David, you write on your web site about how the inspiration for
Infoquake grew out of your hellish experience in the dot-com industry in the 1990s -- manipulative bosses, unethical business practices, unbridled greed, etc. Was there a single defining moment where you realized that, hey, this could be the basis for a great science fiction story?
David Louis Edelman: I don't know if there was one single defining moment. There were a hundred little things, like having a boss insist that I steal electricity at a trade show booth, or having a company cheat me out of thousands of dollars in sales commissions. There's such a fine line between genius and madness, and when you're in the trenches it's hard to tell the difference. For a long time, I thought these people had to know what they were doing since they were making so much money. Eventually I realized that sometimes the difference between genius and madness is just a difference in marketing and perception.
PGA: The protagonist of
Infoquake, Natch, is a fascinating antihero full of contradictions. He'll do absolutely anything to literally bury his competition, but he has a pretty solid code of honor when it comes to his apprentices and business allies. He's a stone-cold SOB, but there's something endearing about his never-ending drive to succeed. Two questions: Was Natch based on a former boss? And was your ultimate goal to have readers hate him, empathize with him, or a little of both?
DLE: There were bits and pieces of Natch that came from various bosses of mine, but contrary to what some people think, he's not based on any one particular person. A number of people have come up to me and said, "I worked for a boss who was exactly like Natch!" That's a little frightening. Obviously, at the beginning of the book, you're supposed to despise Natch. He's manipulative, he's self-centered, and he's not above spreading terrorism rumors if it'll let him climb another rung in the ladder. But as soon as you turn the page to section two, you start to see another side of him. You see that the world has been beating Natch down his entire life, and you can't help but admire the tenacious way he keeps picking himself up again. At the end of Infoquake, readers should have a lot of conflicting feelings about Natch. He could really turn either way in the next two books.
PGA: Do you consider
Infoquake a cautionary tale? And if so, why?
DLE: There's a part of
Infoquake that's a cautionary tale, but I've been very careful not to go too far down that road. The book isn't a polemic. Like with the character of Natch, there are things to both admire and fear about the future I've come up with. Hunger and disease have essentially vanished, and people take for granted the ability to travel anywhere in the world instantly. On the other hand, the world is ruled by an autocratic military organization that essentially has no checks and balances. I think some people would have been happier if I had written a straightforward novel with a good guy and a bad guy and an easily identifiable political bias. But for better or for worse, my dad taught me to always play the devil's advocate. So if you come into
Infoquake expecting a political tract, you're going to be disappointed.
PGA: If bio/logics were a reality, which programs would you most covet?
DLE: There are so many. I love the idea of the Jamm, which is a vast musical network where you can hop onto a million different channels and start jamming with other musicians all over the world. I'd also love to be able to get on the multi network, which lets you project a virtual body anywhere on Earth and interact with other people as if you were actually there. But of course, the program I really need to get my hands on is Feminine Mystique 242.37a. I'm sure I could make millions with that one.
PGA: Infoquake is the first volume in the Jump 225 Trilogy. What's the significance of "Jump 225," and what can readers expect in the second and third installments,
MultiReal and
Geosynchron?
DLE: There's a dream sequence at the end of section one where Natch is trapped in a forest and uses a program called Jump 225 to try and escape. I used this as the central metaphor of the entire three-book series. In a broad sense, the series is all about the limitations that nature imposes on us -- age, disease, death, hunger, gravity, etc. -- and our continual attempts to overcome them. I don't want to spoil too much about
MultiReal and
Geosynchron. Suffice it to say that I'll be exploring a lot of the technologies and locations that are only mentioned briefly in
Infoquake. You'll find out a lot more about the Islanders, the politics, the military, and the orbital colonies. Oh, and there'll be some action and some unexpected deaths too.
PGA: Ever consider delving into ancient events just mentioned in
Infoquake -- the Autonomous Revolt, the Big Divide, the life and death of Sheldon Surina, etc. -- as fodder for new novels or series?
DLE: I intend to write a bunch of short fiction to fill in the backstory for
Infoquake, but unfortunately I haven't had time yet. I have drafts of stories about Sheldon Surina on my computer that I really hope to finish someday. And there are a couple of big surprises waiting in the backstory that will really throw everything in
Infoquake into a different light. Ideally I'd love to visit all of the key points in my future history, but only if something inspires me. I have no intention of writing a story just to fill in a gap in the chronology. That's what the timeline in the appendices is for.
PGA: I recently read a novel where the author's pseudonym was a thinly veiled anagram that was relatively significant to the book's theme. On a whim, I ran "David Louis Edelman" through an anagram creator and came up with "Mad Villainous Deed." Pretty cool considering mine came out with "Tall Pale Guano." Just thought you might want to know.
DLE: Even more interesting, Neal Stephenson is an anagram for "Hatless Neon Pen" and Vernor Vinge is an anagram for "Roving Nerve." And if you plug Jump Trilogy in, you get "Grim Jolt? Yup!" Coincidence? I don't think so.
PGA: It's nice to know we're on the same wavelength…