Game Work: Language, Power, and Computer Game Culture by Ken S. McAllister

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  • Pub. Date: July 2006
  • 248pp
  • Sales Rank: 509,876
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    Product Details

    • Pub. Date: July 2006
    • Publisher: University of Alabama Press
    • Format: Paperback, 248pp
    • Sales Rank: 509,876

    Synopsis

    As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. "Ken McAllister's work explores an important dimension of popular culture, the creation and reception of video games. Theoretically sophisticated and methodologically sound, it fills a void in the current research literature."--Barry Brummett, author of Rhetorical Dimensions of Popular Culture

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    Biography

    Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.

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