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?GPU Gems? edited by Randima Fernando (Addison-Wesley, 2004, ISBN 0-321-22832-4) is a collection of white papers describing techniques and practical applications useful in today?s programmable graphical processing units. The full color hardcover text is 816 pages and includes a CD-ROM that includes working demos and source for most of the articles presented in the book. The text retails for $59.99....
GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.
FULL COLOR THROUGHOUT!
“This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.”
—Eric Haines, Author of Real-Time Rendering
“GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful.”
—Tim Sweeney, Lead Programmer of Unreal at Epic Games
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
Contributors are from the following universities and corporations:
The accompanying CD-ROM includes complementary examples and sample programs.
Slashdot.org
This is a great book that every programmer involved in game development and/or real-time computer graphics should have on his/her shelf. For the game programmer it is critical to stay up-to-date with the latest and greatest effects available with modern GPUs in order to remain competitive when creating the gaming experience. For the graphics developer, it is interesting to see how the immense processing power of current graphics hardware can be exploited in graphics applications. This book offers insight on both of these topics and more, and I highly recommend it.
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.