| From Game-Story to Cyberdrama | 2 |
| Response | 2 |
| Online Response | 10 |
| Can There Be a Form between a Game and a Story? | 12 |
| Response | 12 |
| Online Response | 14 |
| A Preliminary Poetics for Interactive Drama and Games | 19 |
| Response | 19 |
| Online Response | 23 |
| Towards Computer Game Studies | 36 |
| Response | 36 |
| Note Regarding Richard Schechner's Response | 37 |
| Genre Trouble: Narrativism and the Art of Simulation | 45 |
| Response | 45 |
| Online Response | 47 |
| From Work to Play: Molecular Culture in the Time of Deadly Games | 56 |
| Response | 56 |
| Online Response: Playing with Play | 60 |
| Representation, Enaction, and the Ethics of Simulation | 73 |
| Response | 73 |
| Online Response | 75 |
| Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues | 85 |
| Response | 85 |
| Online Response | 88 |
| Schizophrenia and Narrative in Artificial Agents | 95 |
| Response: Methods and Madness | 95 |
| Online Response | 98 |
| Game Design as Narrative Architecture | 118 |
| Response | 118 |
| Online Response | 120 |
| Introduction to Game Time | 131 |
| Response | 131 |
| Online Response | 133 |
| Towards a Game Theory of Game | 143 |
| Response | 143 |
| Online Response: "And Back Again" | 145 |
| Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline | 154 |
| Response | 154 |
| Online Response: Unruly Games | 155 |
| Card Shark and Thespis: Exotic Tools for Hypertext Narrative | 167 |
| Response | 167 |
| Online Response | 173 |
| Moving Through Me as I Move: A Paradigm for Interaction | 183 |
| Response | 183 |
| Online Response | 185 |
| The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business | 192 |
| Response | 192 |
| Online Response | 197 |
| Literal Art: Neither Lines nor Pixels but Letters | 208 |
| Response | 208 |
| Online Response | 210 |
| Unusual Positions - Embodied Interaction with Symbolic Spaces | 218 |
| Response | 218 |
| Online Response | 222 |
| Interactive Text and Recombinant Poetics - Media-Element Field Explorations | 227 |
| Response | 227 |
| Online Response | 233 |
| What Does a Very Large-Scale Conversation Look Like? | 238 |
| Response | 238 |
| Online Response | 239 |
| Community of People with No Time: Collaboration Shifts | 249 |
| Response | 249 |
| If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts | 262 |
| Response: Talking Things | 262 |
| Online Response | 265 |
| Metaphoric Networks in Lexia to Perplexia | 291 |
| Response | 291 |
| Online Response | 293 |
| How I Was Played by Online Caroline | 302 |
| Response | 302 |
| Online Response | 305 |
| Interactive Fiction as "Story," "Game," "Storygame," "Novel," "World," "Literature," "Puzzle," "Problem," "Riddle," and "Machine" | 310 |
| Response | 310 |
| Online Response | 315 |
| Permissions | 319 |
| Index | 321 |