List Price

$49.95

Textbook Details

  • ISBN:
    0130293504
  • ISBN-13:
    9780130293503
  • PUB. DATE:
    May 2002
  • PUBLISHER:
    FT Press
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The Entertainment Marketing Revolution: Bringing the Moguls, the Media, and the Magic to the World by Al Lieberman, Pat Esgate

$49.95 List Price
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Customer Reviews

Entertainment Marketing Revolution: Bringing the Moguls, the Media, and the Magic to the Worldby Anonymous

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My dept. chair assigned this to use as a class text. I had the class rewrite each chapter--my undergraduates did a better job. There is misinformation in this book (just one example) saying the WB ran reruns of Friends in primetime as part of its early network activities. Bottomline: information seems wrong or very old. Skip this one.

Overview -

The Entertainment Marketing Revolution

Product Details

  • Pub. Date: May 2002
  • Publisher: FT Press
  • Sales Rank: 1,227,102

Synopsis

Entertainment is now a sprawling $500-billion industry that reaches into every corner of human life. If you're in the entertainment business, your competitors range from athletes to casinos, Disney to Sony, Harry Potter to the Dixie Chicks. How do you differentiate your product and find your market in this incredibly complex and brutally competitive marketplace? This book will show you how.

Industry insiders Al Lieberman and Patricia Esgate cover the entire entertainment industry, offering powerful insights into marketing film, video, broadcast, cable, radio, music, print, games, sports, travel, theme parks, and much more. You'll discover the driving forces, key synergies, new opportunities, and advanced marketing techniques today's top companies are riding to success. You'll also learn how to create tomorrow's blockbuster properties, starting right now.


* Marketing and the 4 C's of entertainment
Bring together everything that matters: content, conduit, consumption, and convergence
* Seize the time, create a blockbuster
Organize your marketing to strike while the iron is hottest
* Solutions for every entertainment product and medium
Film, video, broadcast, cable, radio, music, print, games, sports, travel, and more
* How the winners keep on winning
Diller, Levin, Eisner: staying on top in the world's most brutal business
* Character as brand
Magical profits: the lessons of Harry Potter
* New markets, new niches, new paradigms
Identifying tomorrow's trends and opportunities before your competitors do
* Bringing your brand to life
Location-based entertainment, "experiential branding," and beyond

Next-generation marketing in the $500 billion global entertainment marketplace.

  • Marketing every form of entertainment: film to print, music to travel, electronic games to theme parks
  • Spinoffs, licensing, and beyond: creating properties that keep on paying
  • Cutting through the 3,000 marketing messages your customer will see today
  • The real effects of new technology: from piracy to e-books, TiVo to digital overlays
  • Print after the Web: next-generation marketing for books, newspapers, and magazines
  • The independents: new studios, new networks, new players, new media

There's still no business like show business: only show business is more gigantic, more fast-paced, more fickle, and more insanely competitive than ever before. Entertainment marketing is like no other form of marketing. Before you can begin to sell a product, you must sell an experience. The budgets are huge: so are the burn rates. The planning takes years: the results can be known overnight. The successes are colossal: so are the failures.

Top entertainment industry consultants Al Lieberman and Pat Esgate have brought together the first complete primer on entertainment marketing in the 21st century. They offer a smart, up-to-the-minute overview of today's radically new global entertainment marketplace, then show you how exactly how to identify, target, and reach your market—whatever, whoever, and wherever it may be.

Booknews

This book offers an overview of the contemporary global entertainment marketplace and provides advice on identifying, targeting, and reaching a market. Chapters concentrate on specific media, including movies, television and radio, cable and satellite, publishing, music, sports, travel and tourism, and location-based entertainment. The basic principles, dynamics, and roles are described, as are recent changes and existing challenges. The authors are consultants. Annotation c. Book News, Inc., Portland, OR (booknews.com)

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Biography

AL LIEBERMAN is Clinical Assistant Professor and Director of the Entertainment, Media & Technology Program at New York University, a state-of-the-art program designed to help MBA and undergraduate students understand the strategy and operating principles that drive each sector of the entertainment industry, the financing of start-ups and product development, the marketing and management of entertainment companies, and relevant technologies that connect entertainment products with consumers.

Lieberman has extensive international and domestic marketing and advertising management experience with global communications companies. He worked at Young & Rubicam in New York, Milan, Italy and Sao Paulo, Brazil, managing Fortune 500 companies' advertising accounts before becoming Executive Vice President of the Wunderman Direct Response Division of Young & Rubicam.

Lieberman later joined Simon and Schuster as Worldwide Director of Marketing, becoming Executive Vice President of its Silhouette Books division. Most recently, he founded and served as CEO of Grey Entertainment, an advertising and marketing company whose entertainment, leisure and recreation clients have included Warner Bros. Studios, ABC Entertainment, Harper Collins, Westinghouse/Group W Radio, Viking Penguin, and Bertelsmann. He continues to maintain an entertainment consulting business.

PATRICIA ESGATE is the Executive Editor of Entertainment Management magazine and The EZone newsletter, both serving the Experiential Industry. Ms. Esgate's 25 years in design, construction, marketing, training, management, operations and new business development is offered to clients through Esgate &Associates, a firm that has specialized in the strategic development of experience-based destinations and branding for over a decade. Her clients include the Walt Disney Company, Universal Studios, Sony, and Jim Henson Productions.

Pat is a member of the International Association of Amusement Parks & Attractions (IAAPA), the American Society of Training and Development (ASTD), and is the past Director of the Northeast Chapter of the Themed Entertainment Association (TEA).