Digital Texturing and Painting by Owen Demers, George Maestri (Editor), Christine Urszenyi (Editor)

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  • Pub. Date: August 2001
  • 334pp
  • Sales Rank: 541,455
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    Product Details

    • Pub. Date: August 2001
    • Publisher: New Riders
    • Format: Other Format, 334pp
    • Sales Rank: 541,455

    Synopsis

    This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

    Booknews

    Owen has worked for a number of commercial and professional studios in both traditional and computer graphics. Fascinated by textures, he presents this guide teaching digital artists how to explore and understand textures in the real world, to enhance the recreation of such textures in both digital and traditional methods. The initial chapters cover a number of visual basics— to look and to look at, color theory, and an examination of twelve well- known paintings putting theory into practice. The remaining chapters focus on how the digital artist uses this knowledge, by taking the reader through the steps of a specific visual project. The accompanying CD-ROM contains all the files needed to complete the exercises contained in the text. Annotation c. Book News, Inc., Portland, OR (booknews.com)

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    Biography

    Owen Demers has worked as an illustrator, graphic designer, 3D artist, and art director for a number of commercial and professional studios in both traditional and computer graphics. He has worked on many award-winning projects including the animated short Bingo, where he was the lead texturing and lighting TD. He currently works as a 3D artist and art director in New York. Owen's web site is wwwtingun.com.

    Christine Urszenyi has worked as an architect, art director for film studios, and furniture designer for professional studios. She is currently based in Toronto, Canada, and is working on her own writing.

    Customer Reviews

    • Reader Rating:
    • Ratings: 2Reviews: 2

    Digital Texturing and Paintingby Anonymous

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    September 05, 2002: Some reviewers have underappreciated this book. I can understand why. The introduction is slow and wordy. It could have used a good edit to tighten it up. As for expectations, a lot of readers are looking for a magical formula to create good textures. But for most readers, that is putting the cart before the horse. You must first recognize what is a good texture. You must see it in artwork. You must see it in the real world. You must learn to see it in your own mind as you do your own modeling and artwork. That is the core concept that this book teaches you: how to see and appreciate textures. Once that is set forth, there are tutorial chapters at the end that demonstrate texture layering and mapping, placement of these, and so forth. Yes, I'll admit it. When I started this book, I was thinking of returning it. Now that I've read and digested most of it, I view it as a treasure to be revisited often. As a final comment, I recently attended a seminar on how to get into digital art. A number of people in the audience trumpeted the value of this book. Enough said.

    Digital Texturing and Paintingby Anonymous

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    August 23, 2001: this book takes an new approach to introducing its readers to texture creation. If your expecting a step by step photoshop tutorial your in for a surprise, this book actually help show you how to look at textures and surfaces to see why they are the way they are, then gives ideas on how to recreate these effects and details on your computer. The first half of the book covers the look of textures and how they are affected by there surroundings as in the lighting, the enviroment and the mood you want to create. The second half is made up of tutorials which show you how to apply the techniques you saw in the first. It mixes the use of scanning and standard 2d tool (eg photoshop, illustrator) and 3d surfaces (procedurals) to give you ideas on how to make most out of what you have. Overall a very good book, its clearly laid out with an easy to read style and all in glourious colour, it helps you look at things differently and add a little more imagination to your textures. So if your into 3d and are making your own textures, do yourself a favour and get a copy.