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About half of the 27 papers are from an October-November 2003 conference in Philadelphia. The Web is one major theme, but the researchers in communications, media, cognitive science, and other fields also consider digital technology in photography, techno music, console video games, and desktop publishing. More specific topics include photographs in online dating, music usage rights and privileges, violent video game research, and social navigation in ubiquitous computing. No index is provided. Annotation © 2006 Book News, Inc., Portland, OR
| 1 | Influences of digital imaging on the concept of photographic truth | 3 |
| 2 | Viewers' awareness of digital F/X in movies | 15 |
| 3 | The end of digital special effects | 29 |
| 4 | Photographs and the presentation of self through online dating services | 39 |
| 5 | Hypericons : famous news images in the Internet-digital-satellite age | 51 |
| 6 | Music of my own? : the transformation from usage rights to usage privileges in digital media | 67 |
| 7 | Using computers to create music | 79 |
| 8 | Music + digital culture : new forms of consumption and commodification | 87 |
| 9 | What's digital in digital music? | 95 |
| 10 | "Everybody needs a 303, everybody loves a filter" : electronic dance music and the aesthetics of obsolescence | 111 |
| 11 | The hazards of always being in touch : a walk on the dark side with the cell phone | 121 |
| 12 | Phenomenological understanding of social responses to synthesized speech | 127 |
| 13 | Rhetoric on the Web | 139 |
| 14 | The future of publishing in the digital age | 147 |
| 15 | The past, present, and future of immersive and extractive e-books | 159 |
| 16 | Learning by design : good video games as learning machines | 173 |
| 17 | On the future of video games | 187 |
| 18 | Gaming pink : gender and structure in the sims online | 197 |
| 19 | The cognitive neuroscience of video games | 211 |
| 20 | Would the great and mighty Oz play doom? : a look behind the curtain of violent video game research | 225 |
| 21 | Motivated cognition : the influence of appetitive and aversive activation on the processing of video games | 237 |
| 22 | Transformed social interaction in collaborative virtual environments | 255 |
| 23 | Simulating the sense of touch in virtual environments : applications to learning in the health sciences | 265 |
| 24 | Inhabitable interfaces | 275 |
| 25 | The role of social navigation and context in ubiquitous computing | 287 |
| 26 | Human-robot interaction recent experiments and future work | 299 |
| 27 | First encounters with kismet and cog : children respond to relational artifacts | 313 |
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