Cocoa Programming for Mac OS X by Aaron Hillegass

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(Paperback - Third Edition)

  • Pub. Date: May 2008
  • 433pp
  • Sales Rank: 36,097
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    Product Details

    • Pub. Date: May 2008
    • Publisher: Addison-Wesley
    • Format: Paperback, 433pp
    • Sales Rank: 36,097

    Synopsis

    If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

    Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

    Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

    Slashdot.org
    Five new chapters were added in this 2nd edition, which discuss creating AppleScriptable applications, integrating OpenGL, adding Undo abilities, creating reusable frameworks, and tinkering with GNUStep, the raw open-source tools for those curious about making Cocoa apps under Linux.

    If you're a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.

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    Biography

    Aaron Hillegas runs Big Nerd Ranch, well-known for its popular Cocoa programming classes. Previously, he was a developer at NeXT and Apple. At Next, he wrote the first course on OpenStep, the predecessor to today's Cocoa tools. At Apple, he created and taught courses in Cocoa directly for and to Apple engineers. This book is based on Aaron's Big Nerd Ranch course and is influenced by 15 years of work with OpenStep and Cocoa.

    Customer Reviews

    Cocoa Programming for Mac OS Xby Anonymous

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    August 25, 2002: This is an excellent book! Mr Hillegass is a fluid writer and I had no problem in following the tutorials. My only complaint is that the book was not thorough enough. There must me a sequel to this book! I would liked to have seen him cover networking. His website links to techstra where there exists a cornucopia of samples, solutions, and links to related cocoa topics.

    Cocoa Programming for Mac OS Xby Anonymous

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    July 16, 2002: If I could I would have given this book zero stars, but at least the publisher used recycled paper. The author briefly covers Objective-C, but doesn't delve very well into the differences between Objective-C and C/C, Java or for that matter SmallTalk (on whose syntax Objective-C is based). That is my biggest gripe. Objective-C is C in name only. There was no discussion of the pitfalls of Objective-C. I had to dig on the net to find out you can't create Objective-C objects on the stack. I would be reading the book and be thinking about how I would solve a particular problem in a different language, and there would be no discussion along those lines. You can program in Java to create a Cocoa app, and Apple provides its tutorial to get a programmer going, but the author actually tries to dissuage his readers from using Java. It doesn't even serve as any sort of proper Cocoa API reference. I guess I'll just stick with Apple's documentation.


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