Beginning C++ Through Game Programming by Michael Dawson, Mike Dawson

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Textbook (Paperback - 2ND BK&CDR)

  • 384pp
  • Sales Rank: 27,564

Textbook Information

  • ISBN-13: 9781598633603
  • Edition Description: 2ND BK&CDR
  • Edition Number: 2
  • Pub. Date: December 2006
  • Publisher: Cengage Learning
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Product Details

  • Pub. Date: December 2006
  • Publisher: Cengage Learning
  • Format: Textbook Paperback, 384pp
  • Sales Rank: 27,564

Synopsis

What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

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Biography

Mike Dawson has worked as a programmer and a computer game designer. He earned his bachelor¿s degree in Computer Science from the University of Southern California and currently teaches game programming at UCLA Extension and The Digital Media Academy at Stanford. In addition to Python Programming for the Absolute Beginner, he is also the author of Beginning C++ Through Game Programming.

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