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Candy Quackenbushs adventures in the Abarat are getting stranger by the hour. Why has the Lord of Midnight sent his henchman after her? Why can she suddenly speak words of magic? Why is the world familiar?
Candy and her companions must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands.
A final war is about to begin. . . .
Candy Quackenbush's adventures in the Abarat continue as she makes a startling realization as to who she is, and the forces of Night begin plans for war.
His heroine is a likable, credible figure who grows and changes under the pressure of events. Her presence provides the chaotic narrative with a stable human center. But it is the Abarat itself -- a protean creation overflowing with grotesque, beautiful visions -- that most engages Barker's febrile imagination. The 25 islands allow him to create an array of colorful landscapes and populate them with a gallery of creatures that are utterly sui generis. The Abarat Quartet is shaping up to be, among other things, Barker's bestiary. No other writer -- and no other artist -- could have conceived or created it.
More Reviews and RecommendationsA diversely talented and always chilling writer-artist, Clive Barker creates worlds that turn humanity's baser qualities inside out, hold them in front of a funhouse mirror, and transform them into the stuff of nightmares.
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See Detailed Ratings
August 27, 2009: This book will keep you at the edge of you chair! it's just one of those books you cant put down!
I Also Recommend: Abarat, Books of Blood, Volumes 1-3.
Reader Rating:
See Detailed Ratings
August 15, 2009: the wonderful arabat books are amazing! i was pleasantly surprised to see that the very dark (to say the least) clive barker wrote these incredible books that children can read! nothing dirty in them, just pure unadulterated fantasy & i recommend it for young & old! plus, the editions w/barker's paintings going along w/the story are just fantastic--he is a great artist & depicts his characters so that one can stretch his/her imaginination even more than just reading a description of the characters. and the characters are so diverse, it's unbelievably charming. one blurb i read about the books stated that they were like a cross between the wizard of oz and the chronicles or narnia. i would agree w/this but arabat is packed w/even more fantasy than both those awesome books combined! i have read almost all of barker's books & i know of no other author in my lifetime that has achieved the originality he displays in his writings. no two books are alike & i can't see that anyone could stamp barker as formulaic! i wish every voracious reader would check these books out. i think it's going to be a quartet, too, so that means two more editions of this spectacular adventure series. also, you will adore the heroine, candy...she is a very interesting character. enjoy!
Name:
Clive Barker
Current Home:
Los Angeles
Date of Birth:
October 05, 1952
Place of Birth:
Liverpool, England
Education:
Liverpool University
Nothing ever begins....Nothing is fixed. In and out the shuttle goes, fact and fiction, mind and matter woven into patterns that may have only this in common: that hidden among them is a filigree that will with time become a world.
It must be arbitrary, then, the place at which we choose to embark.
Somewhere between a past half forgotten and a future as yet only glimpsed."
And here is as good a place as any to begin with Clive Barker, the author of strange and scary stories such as the novel that begins above, Weaveworld. Barker is probably best known as the creator of the Hellraiser franchise -- which began with the novella The Hellbound Heart; later became the 1987 horror classic that Barker directed; and was then a comic from 1989-1994. He accomplished the print-to-film-to-comic trifecta again with Nightbreed, the film version of which was released in 1990.
Barker drew attention with his early '80s story volumes, Books of Blood. His first novel, The Damnation Game, not only put him on a par authors such as Stephen King but earned praise from those same authors. He is widely admired for weaving into his scary stories complex themes about human nature and desires.
In addition to crafting his signature novels, a chilling amalgam of horror, sci-fi, and fantasy, Barker is an accomplished artist. (His comic Ectokids is in development as a movie project at Nickelodeon.) He has also written for children -- a fact that surprises readers familiar only with his disturbing adult oeuvre. But, in fact, his children's tales (The Thief of Always, Abarat, etc.) are among his most imaginative.
No matter what his audience or medium, Barker's stories are effective because it's clear that he takes his work, and his genre, very seriously -- and expects the same from his audience. In an interview with Barnes & Noble.com, he told us "[Fantasy and horror] liberate us into a world in which our frustrations and our repressions can take an exoticized form, rendering them more safely and also, if we dare, more approachable."
With more than 100 lavish full-color illustrations and a magical fantasy, the second installment of Clive Barker's four-part Abarat series lives up to every expectation. Excitement never slackens as Candy Quackenbush continues her feverish flight through the islands of Abarat with the fiendish Lord of Midnight in hot pursuit. A perfect gift for any fan of epic adventure, ages 12 and up.
Candy Quackenbushs adventures in the Abarat are getting stranger by the hour. Why has the Lord of Midnight sent his henchman after her? Why can she suddenly speak words of magic? Why is the world familiar?
Candy and her companions must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands.
A final war is about to begin. . . .
His heroine is a likable, credible figure who grows and changes under the pressure of events. Her presence provides the chaotic narrative with a stable human center. But it is the Abarat itself -- a protean creation overflowing with grotesque, beautiful visions -- that most engages Barker's febrile imagination. The 25 islands allow him to create an array of colorful landscapes and populate them with a gallery of creatures that are utterly sui generis. The Abarat Quartet is shaping up to be, among other things, Barker's bestiary. No other writer -- and no other artist -- could have conceived or created it.
A girl is caught in an otherworldly feud between eight-headed John Mischief and the "Lord of Midnight," in this fantasy novel with "plenty of thrills and chills," according to PW. Ages 12-up. (Oct) Copyright 2006 Reed Business Information.
Carried away by a mysterious sea, the Izabella, from her home of Chickentown, Minnesota, Candy Quackenbush begins an adventurous and momentous life in the islands of Abarat, a magical archipelago where each island stands at a different hour of the day. Pursued for reasons she does not understand by Christopher Carrion, Lord of Midnight, Candy and her friend, the geshrat Malingo, stay just ahead of Carrion's minions. The second book picks up right where Abarat (HarperCollins, 2002/VOYA October 2002) left off, with Candy and Malingo on the run from island to island, always followed closely by Carrion's agents. As events in Abarat begin to affect the Hereafter, as Abaratians call the real world, Candy comes ever closer to an answer to the puzzle of her power and importance in the magical archipelago. Similar in construct to the first book, the action is part Perils of Pauline, part Hieronymous Bosch, and part how-gross-can-you-be. As Candy moves from place to place, disgusting phantasmagorias are followed in succession by locales with a decidedly Mardi Gras air or sleeping palaces of Circe-like reverie and enchantment. Characterization is not Barker's strong suit in these books, but he more than makes up for it in the swift and intricately intertwined plot. With the addition of many surreal color illustrations, this sequel again establishes Barker as the Salvador Dali of the fantasy set. Readers of the first book will be delighted with the second, as will those who like their fantasy whimsically original. VOYA CODES: 4Q 3P M J S (Better than most, marred only by occasional lapses; Will appeal with pushing; Middle School, defined as grades 6 to 8; Junior High, defined as grades 7 to 9;Senior High, defined as grades 10 to 12). 2004, Joanna Cotler Books/HarperCollins, 513p., Ages 11 to 18.
Second in a projected series of four books, this dark fantasy continues the adventures of teenager Candy Quakenbush of Chickentown, MN in a magical island realm filled with a multitude of bizarre creatures. In the first book, Abarat (an ALA Best Book for YAs; reviewed in KLIATT in November 2002), Candy received a key that the evil Lord of Midnight, Christopher Carrion, wanted, and in this sequel he sends his minions to try to capture her. Carrion wants to do away with Candy because she stands in the way of his goal to bring "Absolute Midnight" to the world. A secret in Candy's past revealed by her mother provides a clue to her special relationship to the world of the Abarat, as she tries to understand her role in the realm and survive the many dangers she encounters. Over 125 bright, bold full-color paintings by Barker accompany the text, depicting the many fantastic and often spine-chilling characters and settings. Fans of the first book will welcome this with open arms. (Sequel to Abarat). KLIATT Codes: SA*Exceptional book, recommended for senior high school students, advanced students, and adults. 204, HarperCollins, Joanna Cotler Books, 512p. illus., Ages 15 to adult.
Gr 7-10-Candy Quakenbush and her chum, Malingo, who first came to our attention in Clive Barker's Abarat (HarperCollins, 2002), have surfaced again in this sequel (Joanna Cotler Books, 2004). Candy is on the run from the Lord of Midnight, Christopher Carrion. Carrion and his evil grandmother, Mater Motley, are determined to begin a war that will bring absolute darkness to the Abarat forever. Believing that Candy has the power to prevent their wicked plot, they decide that she must die and Carrion relentlessly pursues her. Candy slowly begins to understand what is going on as she performs magic she hasn't learned and recalls memories of things she never experienced. Along the way, she encounters a succession of both helpful and unsympathetic characters. Candy and the dragon slayer, Finnigan Hobb, are drawn to each other and the shocking reason is revealed toward the end of the tale. The raspy voice of narrator Richard Ferrone serves the novel well. His interpretation of Carrion, in particular, is chilling. The book doesn't stand on its own-listeners should read or listen to the first book before tackling this one to fully understand the sometimes complicated plot. There are two additional titles planned for the series. The series has the potential to become hugely popular as Disney has optioned the story for both movie and theme park rights.-Tricia Melgaard, Centennial Middle School, Bixby, OK Copyright 2005 Reed Business Information.
Picaresque digression yields to plot development in this second entry about the archipelago of the Abarat, where each island is ruled by a different hour of the day. Candy Quackenbush and her loyal geshrat pal Malingo are on the run from Christopher Carrion, Lord of Midnight, still scheming to conquer the forces of Day. As Candy begins to uncover her hidden powers, Malingo joins allies old and new in searching for the lost hero Finnegan Hob. Meanwhile, back in our reality, the inhabitants of quotidian Chickentown are troubled by ominous portents. It's all fantastically complicated and dreamlike, sensations intensified by the elaborate sonorous imagery, constant abrupt transitions, and Barker's hallucinogenic jewel-like illustrations. Unfortunately, rather than trust his descriptive powers, he repeatedly tells readers how to feel, with a peculiarly flattening impact. Candy's personality is particularly drab, when contrasted with the frenzied phantasmagoria all around her. Scenes of chilling abuse and gruesome death cast dark, macabre shadows over the adventure. Yet when all the threads are pulled together in a splendidly apocalyptic finale of cinematic scope (film rights have been optioned by Disney), the satisfying resolution leaves plenty of room for sequels. Expect heavy demand. (Fantasy. 12+)
Loading...NothingAfter a battle lasting many ages,
The Devil won,
And he said to God
(who had been his Maker):
"Lord,
We are about to witness the unmaking of Creation
By my hand.
I would not wish you
to think me cruel,
So I beg you, take three things
From this world before I destroy it.
Three things, and then the rest will be
wiped away."
God thought for a little time.
And at last He said:
"No, there is nothing."
The Devil was surprised.
"Not even you, Lord?" he said.
And God said:
"No. Not even me."
-- From Memories of the World's End
Author unknown
(Christopher Carrion's favorite poem)
Let's get our photograph taken," Candy said to Malingo. They were walking down a street in Tazmagor, where -- this being on the island of Qualm Hah -- it was Nine O'clock in the Morning. The Tazmagorian market was in full swing, and in the middle of all this buying and selling a photographer called Guumat had set up a makeshift studio. He'd hung a crudely painted backcloth from a couple of poles and set his camera, a massive device mounted on a polished wood tripod, in front of it. His assistant, a youth who shared his father's coxcomb hair and lightly striped blue-and-black skin, was parading a board on which examples of Guumat the Elder's photos were pinned.
"You like to be pictured by the great Guumat?" the youth said to Malingo. "He make you look real good."
Malingo grinned. "How much?"
"Two paterzem," said the father, gently pressing his offspring aside so as to close the sale.
"For both of us?" Candy said.
"One picture, same price. Two paterzem."
"We can afford that," Candy said to Malingo.
"Maybe you like costumes. Hats?" Guumat asked them, glancing at them up and down. "No extra cost."
"He's politely telling us we look like vagabonds," Malingo said.
"Well, we are vagabonds," Candy replied.
Hearing this, Guumat looked suspicious. "You can pay?" he said.
"Yes, of course," said Candy, and dug in the pocket of her brightly patterned trousers, held up with a belt of woven biffel-reeds, and pulled out some coins, sorting through them to give Guumat the paterzem.
"Good! Good!" he said. "Jamjam! Get the young lady a mirror. How old are you?" "Almost sixteen, why?"
"You wear something much more ladylike, huh? We got nice things. Like I say, no extra charge."
"I'm fine. Thank you. I want to remember this the way it really was." She smiled at Malingo. "Two wanderers in Tazmagor, tired but happy."
"That's what you want, that's what I give you," Guumat said.
Jamjam handed her a little mirror and Candy consulted her reflection. She was a mess, no doubt about it. She'd cut her hair very short a couple of weeks before so she could hide from Houlihan among some monks on Soma Plume, but the haircut had been very hurried, and it was growing out at all angles.
"You look fine," Malingo said.
"So do you. Here, see for yourself."
She handed him the mirror. Her friends back in Chickentown would have thought Malingo's face -- with his deep orange hide and the fans of leathery skin to either side of his head -- fit only for Halloween. But in the time they'd been traveling together through the islands, Candy had come to love the soul inside that skin: tenderhearted and brave.
Guumat arranged them in front of his camera.
"You need to stand very, very still," he instructed them. "If you move, you'll be blurred in the picture. So, now let me get the camera ready. Give me a minute or two." "What made you want a photograph?" Malingo said from the corner of his mouth.
"Just to have. So I won't forget anything."
"As if," said Malingo.
"Please," said Guumat. "Be very still. I have to focus."
Candy and Malingo were silent for a moment.
"What are you thinking about?" Malingo murmured.
"Being on Yzil, at Noon."
"Oh yes. That's something we're sure to remember."
"Especially seeing her . . ."
"The Princess Breath."
Now, without Guumat requesting it, they both fell silent for a long moment, remembering their brief encounter with the Goddess on the Noon-Day island of Yzil. Candy had seen her first: a pale, beautiful woman in red and orange standing in a patch of warm light, breathing out a living creature, a purplish squid. This, it was said, was the means by which most of the species in the Abarat had been brought into Creation. They had been breathed out by the Creatrix, who had then let the soft wind that constantly blew through the trees and vines of Yzil claim the newborn from her arms and carry them off to the sea.
"That was the most amazing -- "
"I'm ready!" Guumat announced from beneath the black cloth he'd ducked under. "On the count of three we take the picture. One! Two! Three! Hold it! Don't move! Don't move! Seven seconds." He lifted his head out from under the cloth and consulted his stopwatch. "Six. Five. Four. Three. Two. One. That's it!" Guumat slipped a plate into his camera to stop the exposure. "Picture taken! Now we have to wait a few minutes while I prepare a print for you."
"No problem," Candy said.
"Are you going down to the ferry?" Jamjam asked her.
"Yes," said Candy.
"You look like you've been on the move."
"Oh, we have," said Malingo. "We've seen a lot in the last few weeks, traveling around."
"I'm jealous. I've never left Qualm Hah. I'd love to go adventuring."
A minute later Jamjam's father appeared with the photograph, which was still wet. "I can sell you a very nice frame, very cheap."
"No, thanks," said Candy. "It's fine like this."
She and Malingo looked at the photograph. The colors weren't quite true, but Guumat caught them looking like a pair of happy tourists, with their brightly colored, rumpled clothes, so they were quite happy.
Photograph in hand, they headed down the steep hill to the harbor and the ferry.
"You know, I've been thinking . . ." Candy said as they made their way through the crowd.
"Uh-oh."
"Seeing the Princess Breath made me want to learn more. About magic."
"No, Candy."
"Come on, Malingo! Teach me. You know all about conjurations -- "
"A little. Just a little."
Continues...
Excerpted from Abarat: Days of Magic, Nights of War by Clive Barker Copyright © 2005 by Clive Barker.
Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
NothingAfter a battle lasting many ages,
The Devil won,
And he said to God
(who had been his Maker):
"Lord,
We are about to witness the unmaking of Creation
By my hand.
I would not wish you
to think me cruel,
So I beg you, take three things
From this world before I destroy it.
Three things, and then the rest will be
wiped away."
God thought for a little time.
And at last He said:
"No, there is nothing."
The Devil was surprised.
"Not even you, Lord?" he said.
And God said:
"No. Not even me."
-- From Memories of the World's End
Author unknown
(Christopher Carrion's favorite poem)
Let's get our photograph taken," Candy said to Malingo. They were walking down a street in Tazmagor, where -- this being on the island of Qualm Hah -- it was Nine O'clock in the Morning. The Tazmagorian market was in full swing, and in the middle of all this buying and selling a photographer called Guumat had set up a makeshift studio. He'd hung a crudely painted backcloth from a couple of poles and set his camera, a massive device mounted on a polished wood tripod, in front of it. His assistant, a youth who shared his father's coxcomb hair and lightly striped blue-and-black skin, was parading a board on which examples of Guumat the Elder's photos were pinned.
"You like to be pictured by the great Guumat?" the youth said to Malingo. "He make you look real good."
Malingo grinned. "How much?"
"Two paterzem," said the father, gently pressing his offspring aside so as to close the sale.
"For both of us?" Candy said.
"One picture, same price. Two paterzem."
"We can afford that," Candy said to Malingo.
"Maybe you like costumes. Hats?" Guumat asked them, glancing at them up and down. "No extra cost."
"He's politely telling us we look like vagabonds," Malingo said.
"Well, we are vagabonds," Candy replied.
Hearing this, Guumat looked suspicious. "You can pay?" he said.
"Yes, of course," said Candy, and dug in the pocket of her brightly patterned trousers, held up with a belt of woven biffel-reeds, and pulled out some coins, sorting through them to give Guumat the paterzem.
"Good! Good!" he said. "Jamjam! Get the young lady a mirror. How old are you?" "Almost sixteen, why?"
"You wear something much more ladylike, huh? We got nice things. Like I say, no extra charge."
"I'm fine. Thank you. I want to remember this the way it really was." She smiled at Malingo. "Two wanderers in Tazmagor, tired but happy."
"That's what you want, that's what I give you," Guumat said.
Jamjam handed her a little mirror and Candy consulted her reflection. She was a mess, no doubt about it. She'd cut her hair very short a couple of weeks before so she could hide from Houlihan among some monks on Soma Plume, but the haircut had been very hurried, and it was growing out at all angles.
"You look fine," Malingo said.
"So do you. Here, see for yourself."
She handed him the mirror. Her friends back in Chickentown would have thought Malingo's face -- with his deep orange hide and the fans of leathery skin to either side of his head -- fit only for Halloween. But in the time they'd been traveling together through the islands, Candy had come to love the soul inside that skin: tenderhearted and brave.
Guumat arranged them in front of his camera.
"You need to stand very, very still," he instructed them. "If you move, you'll be blurred in the picture. So, now let me get the camera ready. Give me a minute or two." "What made you want a photograph?" Malingo said from the corner of his mouth.
"Just to have. So I won't forget anything."
"As if," said Malingo.
"Please," said Guumat. "Be very still. I have to focus."
Candy and Malingo were silent for a moment.
"What are you thinking about?" Malingo murmured.
"Being on Yzil, at Noon."
"Oh yes. That's something we're sure to remember."
"Especially seeing her . . ."
"The Princess Breath."
Now, without Guumat requesting it, they both fell silent for a long moment, remembering their brief encounter with the Goddess on the Noon-Day island of Yzil. Candy had seen her first: a pale, beautiful woman in red and orange standing in a patch of warm light, breathing out a living creature, a purplish squid. This, it was said, was the means by which most of the species in the Abarat had been brought into Creation. They had been breathed out by the Creatrix, who had then let the soft wind that constantly blew through the trees and vines of Yzil claim the newborn from her arms and carry them off to the sea.
"That was the most amazing -- "
"I'm ready!" Guumat announced from beneath the black cloth he'd ducked under. "On the count of three we take the picture. One! Two! Three! Hold it! Don't move! Don't move! Seven seconds." He lifted his head out from under the cloth and consulted his stopwatch. "Six. Five. Four. Three. Two. One. That's it!" Guumat slipped a plate into his camera to stop the exposure. "Picture taken! Now we have to wait a few minutes while I prepare a print for you."
"No problem," Candy said.
"Are you going down to the ferry?" Jamjam asked her.
"Yes," said Candy.
"You look like you've been on the move."
"Oh, we have," said Malingo. "We've seen a lot in the last few weeks, traveling around."
"I'm jealous. I've never left Qualm Hah. I'd love to go adventuring."
A minute later Jamjam's father appeared with the photograph, which was still wet. "I can sell you a very nice frame, very cheap."
"No, thanks," said Candy. "It's fine like this."
She and Malingo looked at the photograph. The colors weren't quite true, but Guumat caught them looking like a pair of happy tourists, with their brightly colored, rumpled clothes, so they were quite happy.
Photograph in hand, they headed down the steep hill to the harbor and the ferry.
"You know, I've been thinking . . ." Candy said as they made their way through the crowd.
"Uh-oh."
"Seeing the Princess Breath made me want to learn more. About magic."
"No, Candy."
"Come on, Malingo! Teach me. You know all about conjurations -- "
"A little. Just a little."
Abarat: Days of Magic, Nights of War. Copyright © by Clive Barker. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.
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See a brief video of Clive Barker discussing his paintings for the Abarat series.
From the Koch Vision release FANGORIA BLOOD DRIVE. © 2004 Koch Vision LLC. Used by permission. All rights reserved.
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