3d Graphics Programming: Games and Beyond by Sergei Savchenko

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  • Pub. Date: July 2000
  • 384pp
  • Sales Rank: 530,391
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    Product Details

    • Pub. Date: July 2000
    • Publisher: Sams
    • Format: Other Format, 384pp
    • Sales Rank: 530,391

    Synopsis

    3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The book's structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intuitive manner. Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use.

    Booknews

    Discusses the fundamentals of computer graphics in C, concentrating on the techniques suitable for developing graphics for 3D games. Chapters cover hardware interface, geometric transformations, rasterization, clipping, viewing, modeling, hidden surface removal, and lighting. The CD-ROM contains a sample graphics library called 3Dgpl. Annotation c. Book News, Inc., Portland, OR (booknews.com)

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    Biography

    Sergei Savchenko, MSC is an avid gamer currently working as an engineer with Canadian Aviation Electronics in Montreal. His current projects include updating commercial flight simulators and integrating porting software. He has taught undergraduate computer science and artificial intelligence courses at McGill University in Canada. Sergei is also the creator of 3Dgpl a multiplatform graphics library and Hind MI-24 a flight simulator/visual game for NeXTStep. He is widely respected as a consultant in the domains of game graphics, scientific visualization and automated reasoning.

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