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Using a cutting-edge technology called DHI - which stands for both Disney Host Interactive and Daylight Hologram Imaging - Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park.
The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?
Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more.
This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.
For anyone who has imagined what goes on in Walt Disney World after the gates close to the public, Pearson's (Peter and the Starcatchers) tale and Littman's authentic-sounding narration, in middle-schooler Finn Whitman's voice, offer a suspenseful all-access pass to the Magic Kingdom behind the scenes-filled with action, technology and a tricky (and implausible) riddle. Finn lands a cooler-than-cool opportunity after he becomes a model for a new breed of "holographic hosts" (Disney Host Interactive/Daylight Hologram Imaging) at Disney World. But the experience gets weirder than weird when Finn and the other four DHIs find themselves transported to the park via their nighttime dreams and must save the Magic Kingdom from Disney witches and villains called "Overtakers" by solving a puzzle said to be left behind by Walt himself. Littman reads at a smooth pace, speeding up along with the story's tension. He nails realistic kid-like reactions and dialogue even though listeners might find much of the plot hard to believe (and some of the plugs for Disney a bit over the top). Ages 10-up. (Sept.) Copyright 2005 Reed Business Information.
More Reviews and RecommendationsWhether it's crime thrillers for adults or adventure stories for young readers, bestselling author Ridley Pearson brings imagination, suspense, and an impeccable eye for detail to all his award-winning fiction.
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November 02, 2008:
Five young teens living in Florida get the opportunity of a lifetime--they're each going to be turned into a DHI, or a Disney Host Interactive, to guide visitors throughout the park. The five teens--Finn, Charlene, Willa, Philby, and Maybeck--are a varied assortment of ethnicities, and all attend different schools. As Maybeck states, they're "the Orlando assortment pack." When Philby points out that DHI also stands for Daylight Hologram Imaging, the kids get a little worried that maybe the people at Disney aren't telling them everything there is to know. And that turns out to be quite an understatement.
One night when Finn falls asleep, he finds himself in the park after closing-- in his DHI, or hologram, body. He meets an old man named Wayne, one of the original Disney Imagineers, who informs Finn that he and his other four DHI friends have been chosen for a mission. A mission to save the park from the Overtakers, a group of once-benign Park characters who have taken on power and are intent on spreading their power outside of the borders of Disney World.
What at first seems like a fantastical dream soon turns to reality, when the attractions at the Park begin coming to life when the DHIs cross over into the Magic Kingdom while sleeping. They're attacked by animatronic pirates from The Pirates of the Caribbean, the dolls from It's a Small World try to capsize their boat, a dinosaur fossil from the Thunder Mountain ride comes to life and starts chasing them. And then there's Maleficent, the witch from Sleeping Beauty, who appears to be all too real--and determined to stop the kids from solving The Stonecutter's Quill, the fable that Walt Disney passed along to save the Park from the Overtakers.
THE KINGDOM KEEPERS is definitely an imaginative read, full of action, adventure, and suspense. For anyone who has ever visited the Magic Kingdom, you'll recognize the settings immediately. Even if you're not a frequent visitor of Disney World, this is one book that will bring the magic--both good and bad--to very realistic life.
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October 04, 2008: Kingdom Keepers: Disney After Dark has to be one of the most interesting, addicting, funny and original books I have ever read. It takes place all around the Disney Orlando Resort. The book tells about the journey of 5 teens who were chosen to be the first DHI?s, Disney Host Interactive, but suddenly the new technology backfires and, when they went to bed, the kids find themselves in Magic Kingdom at night. The only way out of the park wasn?t to wake up, but to push a special remote that had one single red button. How weird is that? Now Finn, Charlene, Willa, Philby and Maybec have to figure out what is going on with the DHI system and put a stop to it, that is with the help of Wayne, one of Disney?s first Imagineers who had the remote, and try to stop the over-takers from destroying the park and the outside world. The only clues they have to stopping this chaos are found scattered all around the park. After looking in at attractions in Magic Kingdom in ? A new perspective? the teens finally glue the pieces together to solve the mystery. They find the original plans to Magic Kingdom and Walt Disney?s own personal pens to revel what his original plans were for the park. As they dropped a single drop of ink from the pen onto the plans everything in the park light up and fire works burst out into the sky at night. Then Wayne pushed the red button one more time.